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@WILLSH 
21.09.2014 
HAPPY STARTUP CAMP 
DEEPEST SUSSEX… 
51.102816, -0.006946 
FLOW ENGINES 
HACK THE WAY YOU WORK, 
NOT THE TIME YOU HAVE 
! 
! 
JOHN V WILLSHIRE 
SMITHERY / ARTEFACT CARDS
@WILLSH 
OHAI I’M JOHN 
I RUN SMITHERY, 
AND MAKE ARTEFACT CARDS…
@WILLSH 
SMITHERY, 
IN A DICTIONARY, 
HAS TWO 
HANDY 
MEANINGS…
@WILLSH
@WILLSH 
“WORK OF…”
@WILLSH 
“WORK OF” 
“GOODS MADE”
@WILLSH 
THIS IS A TALK WHICH 
IS RELEVANT FOR 
ARTEFACT CARDS, 
BUT IS BASICALLY ABOUT 
THE WAY WE WORK 
!(OR, MORE IMPORTANTLY, DON’T)
@WILLSH
I SPEND LESS TIME NOW WORRYING 
IF ARTEFACT CARDS WORK 
BUT MORE TIME WONDERING 
WHY THEY WORK… 
@WILLSH
@WILLSH 
IN AUGUST, I SPENT 30 DAYS 
THINKING ABOUT ALL THE 
SMITHERY PROJECTS SO FAR… 
AND IT ALL COMES DOWN TO 
MAKING A DIFFERENT BETWEEN 
PEOPLE & SPACE…
@WILLSH
@WILLSH 
*BTW 
!YOU CAN READ ALL 
THE POSTS FROM 
THE PROJECT HERE: 
!HTTP://RIVETIN.GS/65
@WILLSH 
AS PART OF IT, I STARTED 
THINKING ABOUT THE WAY WE 
WORK AS A SIMPLE VARIANT OF 
A WELL-WORN EQUATION…
@WILLSH
@WILLSH
@WILLSH
@WILLSH
@WILLSH
@WILLSH 
WHAT IF: 
!BY CHANGING THE 
SPACE WE WORK IN… 
!….WE CHANGE THE 
RATE WE WORK AT?
@WILLSH 
IT MADE ME THINK 
ABOUT WHY THE 
ARTEFACT CARDS HELP 
PEOPLE WORK REALLY 
QUICKLY AND WELL…
“FLOW ENGINES” 
@WILLSH
@WILLSH 
FLOW ENGINE 
!A WAY TO TURN CREATIVE 
ENERGY INTO PRODUCTIVE 
FORWARD MOTION
@WILLSH 
FLOW 
!IN WHICH A PERSON PERFORMING 
AN ACTIVITY IS FULLY IMMERSED IN 
A FEELING OF ENERGISED FOCUS, 
FULL INVOLVEMENT, AND 
ENJOYMENT IN THE PROCESS 
WIKIPEDIA
@WILLSH 
“YOU KNOW THAT WHAT YOU 
NEED TO DO IS POSSIBLE TO DO, 
EVEN THOUGH DIFFICULT, AND 
SENSE OF TIME DISAPPEARS. 
YOU FORGET YOURSELF. 
YOU FEEL PART OF 
SOMETHING LARGER.” 
! 
- MIHALY CSIKSZENTMIHALYI
@WILLSH 
A VERY 
INTERESTING 
BOOK (WITH AN 
ADMITTEDLY 
CREEPY TITLE)
CREATING A 
SENSE OF FLOW 1 IT SUGGESTS 
@WILLSH 7TRIGGERS FOR 
THERE ARE
3ENVIRONMENTAL 
TRIGGERS 
@WILLSH I’M MOST 
INTERESTED 
IN THE
@WILLSH 
I’VE MUCKED ABOUT 
WITH THEM A LITTLE 
TO EVOLVE A VERSION 
FOR USING WITH 
ARTEFACT CARDS…
@WILLSH 
1. CONSEQUENCES 
2. ENVIRONMENT 
3. EMBODIMENT SOURCE: STEVEN KOTLER 
“THE RISE OF SUPERMAN”
FIRST TRIGGER: 
CONSEQUENCES 
@WILLSH
@WILLSH 
STATE AT THE BEGINNING OF 
ANY TASK - WHAT HAVE I 
GOT TO DO, AND WHAT 
HAPPENS IF I DON’T? 
!IT FOCUSSES THE MIND…
YOU’RE AIMING FOR THIS CHANNEL 
@WILLSH 
SOURCE: GAMASUTRA
@WILLSH 
WHAT I’VE NOTICED 
IS THAT IT REALLY 
HELPS TO WRITE 
ANY OBJECTIVE 
DOWN ON ONE 
ARTEFACT CARD…
@WILLSH 
SECOND TRIGGER: 
ENVIRONMENT
@WILLSH 
CREATING A DIVERSE, 
RICH ENVIRONMENT OF 
STIMULATING MATERIAL 
TO WORK WITH CREATES 
MORE CONNECTIONS, 
AND BETTER IDEAS
@WILLSH 
KOTLER SUGGEST THREE 
WAYS OF DOING THIS…
NOVELTY 
THINGS YOU 
HAVEN’T SEEN 
BEFORE 
@WILLSH
COMPLEXITY LETTING YOUR MIND SIFT THROUGH THE 
IMPLICATIONS OF A MULTIFACETED WORLD 
@WILLSH
UNPREDICTABILITY 
@WILLSH 
KEEP PEOPLE GUESSING… 
ANYTHING COULD HAPPEN NEXT
@WILLSH 
CREATING THIS RICH ENVIRONMENT 
PHYSICALLY ON THE ARTEFACT CARDS 
ALLOWS YOUR PERIPHERAL VISION TO 
MOVE ELEMENTS AND MAKE 
CONNECTIONS MORE QUICKLY 
AND NATURALLY
@WILLSH 
THIRD TRIGGER: 
EMBODIMENT
@WILLSH 
HOW DO 
YOU MAKE 
TEN FINGERS, 
TWO EYES AND 
A BRAIN PAY 
ATTENTION?
@WILLSH 
QUICKLY MAKING A 
PHYSICAL OBJECT OF 
YOUR IDEA, LIKE AN 
ARTEFACT CARD, 
BRINGS IT INTO THE 
WORLD IN A TANGIBLE, 
TESTABLE WAY.
CONSEQUENCES ENVIRONMENT 
@WILLSH 
EMBODIMENT 
WAS IT THAT 
SIMPLE, THEN? 
THREE SIMPLE 
ENVIRONMENT 
AL TRIGGERS, 
IN ORDER?
@WILLSH 
I REALISED THAT IT 
WASN’T JUST THE 
THREE TRIGGERS, BUT 
THE REINFORCEMENT 
OF EACH IN THE OTHER 
TWO STEPS…
@WILLSH STEP 1
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
STEP 1
@WILLSH 
STEP 1 
PRIMARY: CONSEQUENCES 
SET UP THE THING THAT YOU NEED TO 
DO, AND WHAT HAPPENS IF YOU DON’T 
SECONDARY: ENVIRONMENT 
USE SCENE SETTING - E.G. “PRETEND 
IT’S FIVE YEARS IN THE FUTURE” 
TERTIARY: EMBODIMENT 
MAKE EVERYONE WRITE DOWN THE 
TASK AS THEY UNDERSTAND IT
@WILLSH 
STEP 2
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
STEP 2
@WILLSH 
STEP 2 
PRIMARY: ENVIRONMENT 
CREATE A RICH TAPESTRY OF THE NEW, 
THE COMPLEX, AND/OR THE UNEXPECTED 
SECONDARY: EMBODIMENT 
CREATE AS MUCH OF THIS WORLD IN PHYSICAL 
SPACE; LET PEOPLE MAKE CONNECTIONS QUICKLY 
TERTIARY: CONSEQUENCES 
CONTINUALLY REFER BACK TO THE 
TASK - WHAT ARE YOU LOOKING FOR?
@WILLSH STEP 3
@WILLSH 
CONSEQUENCES 
STEP 3 
ENVIRONMENT 
EMBODIMENT
@WILLSH 
STEP 3 
PRIMARY: EMBODIMENT 
MAKE A PHYSICAL VERSION OF YOUR 
IDEA USING THE ARTEFACT CARDS 
SECONDARY: CONSEQUENCES 
REFER BACK TO THE TASK; HOW DOES 
THIS ANSWER THE FIRST CARD? 
TERTIARY: ENVIRONMENT 
USE THE OTHER PHYSICAL EVIDENCE 
YOU’VE DRAWN FROM TO BACK IT UP
@WILLSH 
CONSEQUENCES 
ENVIRONMENT 
EMBODIMENT 
THIS IS A 
FLOW ENGINE
@WILLSH 
A FLOW ENGINE CAN 
HELP YOU HACK THE WAY 
YOU WORK, INSTEAD OF 
WORRYING ABOUT THE 
TIME YOU HAVE…
@WILLSH 
TRY AND BUILD 
YOURSELF SOME 
FLOW ENGINES WITH 
ARTEFACT CARDS
@WILLSH 
21.09.2014 
HAPPY STARTUP CAMP 
DEEPEST SUSSEX… 
51.102816, -0.006946 
THANK YOU 
! 
! 
JOHN V WILLSHIRE 
ARTEFACTSHOP.COM

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Flow Engines - Hack The Way You Work, Not The Time You Have