“Breach and Clear has an emphasis on strategic planning and tactical combat, which will place players inside the minds of Special Operations Forces from all over the world,” says Gun Media. “Players will assault terrorist groups by overseeing combat strategies and individual unit tactics by preparing the most detailed loadouts for each unique and engaging scenario.”
According to Bowling, their goal is to utilize a “mechanic that is built from the ground up for mobile or touch control and enhance it with the depth and progression you'd expect from a AAA console release.”
Robert Bowling has also been working on zombie survival game Human Element with his team at Robotoki. Taylor Cocke is a Bay Area based freelance games writer. Listen to him spout about bands you don't care about by following Taylor on Twitter at @taylorcocke.