Well, if you just had X-ray vision and trans-substantial tools like the Authorized Ford Dealerships it wouldn't be such an issue.
You've gotta admit, when it comes to proprietary lock in it's pretty damned effective to have "raise the body 3 feet" be step one in the official repair manual.
Removing/loosening motor mounts, putting the car into gear and pushing it forward/backward to shift the engine a cm or so and gain clearance is SOP for working on transverse engine, front wheel drives. You can do it in your driveway.
The rendering frame rate of their system leaves a lot to be desired. The VR hardware looks good for their needs and usage, but that frame rate totally kills the immersion. That's inexcusable in this day and age - people have better gaming rigs than that. My guess is they have a very poorly optimized modeling system that has to pull data from whatever CAD systems they use.
1) The framerate doesn't need to be optimized as they're not going for immersion, but rather the ability to look things over from novel angles in a semi natural way. In fact immersion might run counter to their goals in this situation.
2) The car models are probably extremely detailed and overmeshed even to guarantee that the model has high physical fidelity. A large amount of the performance in games that is lost in CAD is due to geometry bandwidth.
3) Also X-Ray mode implies some pretty interesting
The VW bug was not designed by "they" It was designed by the Porsche company to meet political demands by Adolf Hitler, for a very simple German made car, costing less than 100 marks and with better than 40 mpg fuel consumption, capable of fitting a small family. It also incorporated previous design work by Ferdinand Porsche, which is why parts for Porsches and for VW Beetles were cross-compatible for so long.
The design is fascinating for its _simplicity_. It's the simplicity found in designs by a master cr
Well, if you just had X-ray vision and trans-substantial tools like the Authorized Ford Dealerships it wouldn't be such an issue.
You've gotta admit, when it comes to proprietary lock in it's pretty damned effective to have "raise the body 3 feet" be step one in the official repair manual.
Removing/loosening motor mounts, putting the car into gear and pushing it forward/backward to shift the engine a cm or so and gain clearance is SOP for working on transverse engine, front wheel drives. You can do it in your driveway.
The rendering frame rate of their system leaves a lot to be desired. The VR hardware looks good for their needs and usage, but that frame rate totally kills the immersion. That's inexcusable in this day and age - people have better gaming rigs than that. My guess is they have a very poorly optimized modeling system that has to pull data from whatever CAD systems they use.
1) The framerate doesn't need to be optimized as they're not going for immersion, but rather the ability to look things over from novel angles in a semi natural way. In fact immersion might run counter to their goals in this situation.
2) The car models are probably extremely detailed and overmeshed even to guarantee that the model has high physical fidelity. A large amount of the performance in games that is lost in CAD is due to geometry bandwidth.
3) Also X-Ray mode implies some pretty interesting
Then Nintendo did the Virtual Boy and the segment imploded.
The VW bug was not designed by "they" It was designed by the Porsche company to meet political demands by Adolf Hitler, for a very simple German made car, costing less than 100 marks and with better than 40 mpg fuel consumption, capable of fitting a small family. It also incorporated previous design work by Ferdinand Porsche, which is why parts for Porsches and for VW Beetles were cross-compatible for so long.
The design is fascinating for its _simplicity_. It's the simplicity found in designs by a master cr