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Dead Island: Epidemic Preview - Hopefully Not Dead In The Water | The Game Scouts

Adam Seats: For those of you unaware, there's a new Dead Island game in the works, but it's not an FPS this time around. Deep Silver has decided to throw their hat in the MOBA pile. Unfortunately for them, they should probably just stick to copying Borderlands instead of League of Legends because I can't see this game working out too well for them in such an over-saturated market. The game looks awesome but brings nothing new to the table. I want to get a few things out of the way right here. One: I love the Dead Island franchise. I'm a diehard zombie fan, so games where you get to wreck the undead are my bread and butter. Two: I am not a competitive online gamer. I am willing to accept the fact that I don't have the proper mindset for MOBAs, or that I don't have the honed reflexes, or that there are a lot more people out there with a lot less to do than myself who have mastered the game, even in its beta stages, that I will never even hope to achieve. Bearing those things in mind, I'd like everyone reading to understand that the following comes with a very heavy “Your Mileage May Vary” sticker on it.

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thegamescouts.com
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Dead Island: Epidemic Closing Down

Developer Deep Silver and Techland have announced their MOBA, Dead Island: Epidemic, is shutting down next month.

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brilliantlyepic.com
noxeven3148d ago

I remember trying it during beta. It was alright but didn't hold my interest sadly. I have a bunch of open beta trails in my inbox in steam inventory maybe now they will disappear.

Dead Island Epidemic Review

Review for Dead Island Epidemic with screenshots and videos.

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Steam Gauge: Measuring the most popular Steam games of 2014

ArsTechnica:

Free-to-play dominates "sales," while pay-to-own dominates hourly usage.

When we first unveiled the Steam Gauge project last April, we were tracking just over 2,700 games released on Steam to that point. Since then, the library of games on Steam has ballooned to include more than 4,400 games by our count. That's incredible acceleration for a service that until recently was satisfied to grow slowly. For context, the last 18 months have seen as many new games added to Steam as the service's first 10 years combined.

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arstechnica.com