None of this has been officially announced, and depending on the development, some of it may not even ever be released. When people are upset that developers run console-only betas, this is why developers do that.
Also note that the FREE multiplayer weekend is going on right now. If you've never played Titanfall 2, you should download and try it for yourself. There's even a bit of the campaign now to get you started.
Everything that follows is a direct quote of the leaked info found below:
https://www.reddit.com/r/titanfall/comments/62go5o/its_that_time_again_detailed_patch_notes_and_big/
Future Content:
(note: details are somewhat speculatory based on sparse amounts of game code and text bank tokens)
- Vanguards are definitely coming to MP, with new AI classes, models, weapons, and equipment kits having all been added for them
- Primary Weapon: XO-16 Chaingun. "20mm armor piercing automatic rifle." You know what it is
- Offensive: Rocket Salvo. "Launches an unguided rocket swarm."
- Defensive: Energy Siphon (internally, Stun Laser). "Slows enemies and generates Shields. Heavily armored targets generate more Shield." Seems to be a laser shot with these effects
- Utility: Rearm. "Refreshes the cooldown of your Dash, Ordnance, and Defensive Ability."
- Core: Upgrade Core. "Recharges your Titan's shields and upgrades your Titan in order of the upgrades above."
- Level 1
- Rapid Rearm. Rearm activates in only 0.1 seconds instead of 0.5 seconds
- Maelstrom. Increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
- Energy Transfer Field. Energy Siphon's explosion radius increases from 3 feet to 25 feet
- Level 2
- Multi-Target Missile System. Replaces your ordnance with the MTMS.
- Superior Chassis. Details unknown.
- Arc Rounds. Loads your XO-16 with electrified rounds for apparently increased damage. Details are a little vague.
- Unique Titan Kits:
- "Rearm": Decreases Rearm cooldown from 17.6 seconds to 10 seconds
- "Missile Racks": Increases rockets fired by the Rocket Salvo from 6 to 12, and improves firing speed. Unknown how it will affect the MTMS when equipped
- "Shield", details unknown, obvious guess is that the Vanguard will deploy with an overshield
- "Core Meter", details unknown
- "Doom", details unknown
- There's even a Prime model in the item database
- There are separate voice entries for "Vanguard" and "BT", I'd bet that BT will be the Prime voice
- Occasionally referred to internally as "Monarch"
- Coop Bounty Hunt development continues, having now been fully rebranded internally as Frontier Defense, with some new NPC classes added for the mode:
- No clear indications yet what Elite Guards are; my bet's on Shield Captains, but for now it's only clear that they have a new model
- Specialists seems to be using the Phase Shift pilot model, spawn with L-STARs and ticks as an ordnance
- Mortar Titans and Nuke Titans seem to be returning, using Tone and Scorch as their bases respectively
- There's also a "Sandbox" NPC class that is likely an AI test dummy, with a Sandbox PVE mode also added for devs
- Harvester will be the defense objective once more, with entities added for it
- Seems to use a MOBA-style internal leveling system, with players choosing a "path" of tactical and following upgrades to their tactical. The tacticals themselves are Phase Shift, Grapple, and... Sword Block?
- Leveling the Grappling Hook in PVE will increase the effective line length, and at the maximum level charging the throw will make the hook explode on impact
- Leveling Phase Shift in PVE will at the maximum level allow the player to charge their shift creating an explosion upon unshifting
- Leveling the Sword Block in PVE (in general, the Pilot Sword, because I guess that'll be a thing now) increases the sword's lunge range and at the maximum level even allows damage to Titans with the sword
- Previously leaked modes have had code moved into their own files from the global MP properties file, development moving along
- Communications and emoticons are likely to come very soon, with an announcement text already being the in textbanks to be rolled out at any time
- Seems it'll be a simple quick chat menu to point out objectives, commend teammates, and send emoji? No clue if it'll be voiced or anything
- Some support added for the minimap to be zoomed in or out by the player, surprised this isn't already implemented
- Seems like it'll be possible to invite friends to a network from within the game rather than having to mess with the official website
AMENDMENT - Further Monarch and FD Tactical Path details found
Apparently there's a new and completely separate text bank added chock full of details about Monarch and her equipment, as well as the leveling system in Frontier Defense, so without further ado:
Monarch
"Mid-range Vanguard-class Titan that can upgrade itself on the battlefield."
Loadout
forcertainthistime
- Primary Weapon: XO-16
- Defensive: Energy Siphon
- Offensive:** Salvo Rockets**
- Utility: Rearm
- Core Ability: Upgrade Core
Kits
- Data Siphon - Core Meter is earned 25% faster.
- Shield Amplifier - Increases your Titan's max shield strength by 50%
- This would mean a shield with 3750 HP rather than 2500.
- Rapid Rearm - Reduces the cooldown of Rearm by 5 seconds.
- Survival of the Fittest - Batteries can repair the Monarch out of Doomed State.
- Apex Titan - Enables a fourth and final upgrade.
- Apparently not yet implemented, with no fourth upgrade to be found just yet
- No apparent fifth kit yet
Upgrade Core
- Level 1
- Arc Rounds - Increases ammo capacity and XO-16 rounds break through Defensive Abilities.
- Increases magazine capacity from 30 to 40 and seems to go through all shields
- Missile Racks - Rocket Salvo fires twice the amount of missiles.
- As found earlier, 12 rockets per salvo instead of 6
- Energy Field - Energy Siphon affects a large area around the point of impact.
- As found earlier, Energy Siphon's explosion radius increases from 3 feet to 25 feet
- Arc Rounds - Increases ammo capacity and XO-16 rounds break through Defensive Abilities.
- Level 2
- Swift Rearm - Rearm is almost instantaneous.
- As found earlier, 0.1 second activation time instead of 0.5 seconds
- Maelstrom - Electric Smoke is intensified, dealing more damage to Titans and Pilots.
- As found earlier, increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
- Energy Transfer - Energy Siphon gives Shield to friendly Titans.
- Swift Rearm - Rearm is almost instantaneous.
- Level 3
- Multi-Target Missiles - Rocket Salvo can lock onto Titans and Reapers. Missiles fly faster and deal more damage.
- Apparently not yet implemented, I presume they are working on getting the MTMS to not lock onto human sized targets
- Superior Chassis - Upgrades Monarch's health, dash, and melee capabilities.
- Not yet implemented, and no numbers to be found yet.
- XO-16 Battle Rifle - Unlocks the hidden power of the XO-16, increasing precision, damage, and critical damage.
- Not yet implemented, and no numbers to be found yet.
- Multi-Target Missiles - Rocket Salvo can lock onto Titans and Reapers. Missiles fly faster and deal more damage.
Nose Arts
- Predatory Nature
- Ticking Time Bomb
- Power Move
- Fountain of Youth
- Thug Life
- Tranquil But Cold
- Thunderbird
- Psychological Warfare
- I AM LEGION
- Arachnophobia
- Imaginary Friend
- Tactical Predator
- ARES Legion
- Walking Lead
- Flash Fight
- Legionasaurus
- Legion's Finish
- Monster
- Space Legion!
- No Apologies
- Carnivore
Frontier Defense
"Protect the Harvester. Survive."
Path 1 - The Ghost
- Level 1 - The Ghost
- Enter and Exit Phase Shift at Will
- Level 2 - The Wisp
- Fast Travel in Phase Shift
- More specifically, you seem to be permanently stimmed when inside the Phase realm
- Fast Travel in Phase Shift
- Level 3 - The Banshee
- Destructive Exits from Phase Shift
- Explosions when you exit phase, with an impressive radius of 30 feet
- Destructive Exits from Phase Shift
Path 2 - The Hook
- Level 1 - The Hook
- Unlimited Grapple
- Level 2 - The Acrobat
- Long-Distance Grapple
- Dramatically increases maximum line distance from 68 feet to 187 feet
- Long-Distance Grapple
- Level 3 - The Devastator
- Assault Grapple
- As found earlier, the hook explodes when making contact with surfaces
- Assault Grapple
Path 3 - The Blade
- Level 1 - The Blade
- Hold to Block, Powerful Melee
- Gives you a Pilot Sword for your melee, and Sword Block as your tactical. Not 100% clear on how its damage mitigation works yet
- Hold to Block, Powerful Melee
- Level 2 - The Assassin
- Strike from Far Away
- As found earlier, drastically increases melee lunge distance from the base 8 feet to 48 feet
- Strike from Far Away
- Level 3 - The Machine Hunter
- Effective Against Titans
- As found earlier, the sword's power increases and become capable of damage to Titans for 1000 damage per swing
- Effective Against Titans
Path 4 - The Wall
- No details currently available, but it doesn't take datamining to guess that this will be the Amped Wall's tactical path
Path 5 - The Hound
- No details currently available, but I'm willing to bet this path will belong to the Pulse Blade
Path 6 - The Jester
- No details currently available, but this should be the Holo Pilot guessing from the name
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