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  • Engadget

    The new 'Zelda' DLC is all about exploration and survival

    by 
    Sean Buckley
    Sean Buckley
    07.01.2017

    The Nintendo Switch is a neat little console -- but its debut was almost overshadowed by its flagship launch game: The Legend of Zelda: Breath of the Wild. The game was lauded as a long overdue evolution on the Zelda formula, and it deserved the praise, too -- it's an objectively excellent adventure game that brings the classic Nintendo franchise into the modern era. Still, fans were worried Nintendo would stumble when it came to the game's DLC packs. Rest easy, Hylian hero, Breath of the Wild's first DLC drop is light, but actually pretty good. Mostly because it focuses on what made the game great in the first place: survival, exploration and problem solving.

  • Deep Silver Volition / Sumo Digital

    'Crackdown 3' lives in the shadow cast by 'Agents of Mayhem'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.27.2017

    Microsoft's biggest hurdle with Crackdown 3 isn't its rumored troubled development cycle, it's that Agents of Mayhem exists and is coming out first. Both share a similar premise: You're a superpowered human given free reign over a cartoony open world. There are plenty of physics-based shenanigans that result from shooting harpoon rifles at snipers and black hole guns at gang members in both, and each has a familiar structure of taking out a crime syndicate from the bottom up. The difference lies in the execution: There are a lot of cooks working on Crackdown 3 -- some brand new to the franchise -- while Mayhem's team is a group of seasoned open-world veterans.

  • Timothy J. Seppala, Engadget

    How Troy Baker's Naughty Dog work influenced 'Shadow of War'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.27.2017

    Troy Baker has lent his voice and performances to some of the biggest games of the past decade. From six roles across Darksiders 2 to playing Booker DeWitt in BioShock Infinite or stepping into The Joker's shoes in Batman: Arkham Origins, you might not realize it's actually him delivering the lines until you see the credits. That's because he approaches each performance incredibly differently. With Middle-earth: Shadow of War his job was particularly complex: In addition to reprising his role as Talion, a Ranger of Gondor who's more or less possessed by an undead prince, Baker served as the director for all of the game's performance-capture story sequences. For that task, Baker relied on his experience with director Neil Druckmann from Naughty Dog and his roles in the studio's The Last of Us (TLoU) and Uncharted 4: A Thief's End. Naughty Dog is widely regarded as having some of the best performances and shot composition in video game story sequences -- there are definitely worse places to look to for inspiration.

  • Psyonix

    'Rocket League' will die without cross-console multiplayer

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.24.2017

    All online games eventually die. But the difference between the original version of World of Warcraft and, say, Call of Duty: Ghosts is that WoW was more of a service on an open system (PC). Players were able to gradually migrate to its annual expansions while remaining a part of the overall population. Comparatively, CoD is a franchise with annual sequels on several different pieces of hardware, each with cordoned-off players who jump from one game to the next. But sometimes you don't want to stop playing a game just because seemingly everyone has moved on after 14 months. Rocket League developer Psyonix's Jeremy Dunham has an idea for how to fix these fractured player bases: opening up cross-platform multiplayer.

  • Engadget

    Sony is losing its grip on the indie market

    by 
    Jessica Conditt
    Jessica Conditt
    06.24.2017

    Here we go again. In 2011, Microsoft was the indie king. The industry was just blossoming thanks to services like Steam and Xbox Live Arcade, which introduced independent games to huge, hungry audiences. Indie Game: The Movie was about to debut, giving fans a deep behind-the-scenes look at the perils and triumphs of small-scale development. The Xbox 360 served as the foundational platform for the film's major projects Super Meat Boy, Fez and Braid. And then, the pendulum swung -- in 2012, Journey landed exclusively on the PS3. It served as a lightning rod for discussions about emotion and art in video games, and it gave Sony the momentum to transform its indie ecosystem. By July 2013, Sony had opened up its processes, allowing indie developers to self-publish their games on the company's next console, the PlayStation 4. Even Microsoft still required indies to partner with established publishers, at this point. Microsoft attempted to regain its indie dominance with the ID@Xbox program, though that turned out to be more complicated than most developers would have liked. The launch of the Xbox One was a low-key disaster while Sony continually dropped the mic, showcasing indie games at E3 to widespread acclaim while Microsoft played catch-up. As recently as E3 2015, Sony's head hung heavy with indie jewels.

  • Nintendo

    Nintendo's 3DS isn't dead, but it is trapped in the Switch's shadow

    by 
    Sean Buckley
    Sean Buckley
    06.23.2017

    Earlier this year, Nintendo announced a brand-new console, a hybrid portable device that serves as both a portable entertainment machine and a game system for the living room. At a glance, it looked great -- but some criticized the Nintendo Switch for having "nothing to play" except the new Legend of Zelda game, of course. Nintendo's E3 show served as a strong answer to those critics: Between Super Mario Odyssey, the promise of a new Pokémon game, new Xenoblade, Yoshi and Kirby titles and a Switch port of Rocket League, Nintendo gave buyers every reason to pick up its latest portable console. At the same time, it gave fans almost no reason to pick its other handheld device. If you don't already own a 3DS, you're probably never going to buy one now.

  • Puuba

    Your next favorite songs are the backbone of 'Metronomicon'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.22.2017

    Rhythm games live and die by their soundtracks. The problem is, if you're holding a plastic instrument in your hand, you've probably played through the same songs over and over whether it's in Rock Band or Guitar Hero. Regardless of how advanced the gameplay is, then, at the end of the day, if you're tapping through Bon Jovi's "Livin' on a Prayer" in one game, you might as well be playing it on any of the popular franchises. That's where The Metronomicon: Slay the Dancefloor makes a bold left turn.

  • Christian Petersen via Getty Images

    Our favorite games of E3 2017

    by 
    Engadget
    Engadget
    06.19.2017

    Now that our editors have escaped the confines of the LA Convention Center, it's time to reflect on what we saw at E3 2017. More than ever, there was something for everyone, and some of us couldn't pick just one "best" game. Whether you were at the show or at home, hopefully there's at least a single game that made you circle its release date on your calendar -- here are the ones we're waiting for.

  • Mat Smith

    All the weird things you missed at E3

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2017

    E3 2017 will go down in history as the first year the show was open to the public, which means the crushing crowds filling the Los Angeles Convention Center were even more extreme. The rest of the show, however, was just as amped up: eSports tournaments took over downtown, Mario and the Rabbids formed a strange yet intriguing relationship, Bethesda held a carnival and band geeks commiserated with sports bros. Get a first-hand look at all of the madness in the carefully curated, painstakingly compiled "Weirdness of E3 2017" gallery below.

  • Matt Makes Games

    Rapid-fire archery battles are the best way to do E3

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2017

    Nothing gets rid of the E3 jitters like shooting an exploding arrow right at your social-media manager's face. Luckily, we brought TowerFall: Ascension to the E3 show floor this year, so nobody had to break out the actual bow hidden behind the Engadget stage.

  • Edgar Alvarez/Engadget

    Microsoft expects consumers to 'figure out' which Xbox is which

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.18.2017

    The best way to keep a job as a marketer is to never go off message. And that's precisely what happened when I interviewed Xbox's head of console marketing Albert Penello on our E3 stage this week. Though he was more than happy to talk about the Xbox One X's tech specs and the impact of 4K gaming, asking harder questions about Xbox as an organization yielded a lot of non-answers. Still, there were a few tells.

  • Annapurna

    Discover your rockstar stage persona in ‘The Artful Escape’

    by 
    Sean Buckley
    Sean Buckley
    06.18.2017

    "It's not an artist's job to give people something they want, but to give them something they never could have imagined." These words are spoken to Francis Vendetti in The Artful Escape, an upcoming game that follows a young guitar prodigy on a psychedelic journey to discover who he really is. In the moment, the words are meant to help Vendetti find his own path as a musician, but it feels like they apply to the game itself -- a gorgeous, musical storytelling experienced disguised as a platformer.

  • Engadget

    The Indie Megabooth is a calm bubble floating above E3 chaos

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2017

    One of the best experiences at E3 wasn't actually at E3. The Devolver parking lot was positioned directly across the street from the flashing lights, gigantic banners and thumping booths packed inside of the Los Angeles Convention Center, and it offered a calm yet energetic alternative to the mainstream madness. This year, the Indie Megabooth shared Devolver's lot, exposing a rotating selection of independent games each day to the periphery of E3 -- which was plenty. Trust.

  • Engadget

    A chat with the 76ers' first all-female eSports team, Dignitas

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2017

    Back in September, the Philadelphia 76ers bought Team Dignitas -- an established esports organization with teams across League of Legends, Counter-Strike: Global Offensive and Heroes of the Storm -- making it the first North American sports franchise to plant a flag in the world of professional gaming. In February, Dignitas picked up its first all-female professional team with players from Selfless Gaming, which had just placed second at the Electronic Sports World Cup in Bordeaux, France.

  • Quantic Dream / Sony Interactive Entertainment

    Playing witness to an android riot in 'Detroit: Become Human'

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.18.2017

    I don't know when I'll get to play Detroit: Become Human again. The latest game from David Cage's Quantic Dream studio (Heavy Rain, Beyond: Two Souls) conspicuously didn't have a release date, or, hell, even a release year when Sony showed off a brand new demo at its media briefing earlier this week. Behind closed doors I was shown an extended version of the stage demo and saw just how an android riot starts.

  • In 'Fortnite,' building is just as important as fighting monsters

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.17.2017

    Epic Games' Fortnite, once described by company founder Tim Sweeney as Minecraft meets Left 4 Dead, has been six years in the making. That's a long time to keep someone excited about a game, but you can't fault Epic for not wanting to rush its latest Unreal Engine 4 project. And based on my first experience with Fortnite, it has the potential to be a solid survival game. Not everything here is about fighting or killing monsters, though, as your success in the Fortnite world will also largely depend on your building and exploring skills.

  • Insomniac

    Insomniac's 'Spider-Man' gets what it means to be Peter Parker

    by 
    Sean Buckley
    Sean Buckley
    06.17.2017

    When Sony revealed that Insomniac games was working on a PlayStation 4 exclusive Spider-Man game set in an original universe, the specter of another game hung over the announcement -- 2004's Spider-Man 2. This movie tie-in is widely regarded as the game that perfected web swinging, as well as the title that no subsequent Spider-Man game ever lived up to. Creative director Bryan Intihar is aware of the stigma, but he doesn't seem worried. He's confident his game will make players feel like Spider-Man. His goal is more complicated. He wants players to feel like Peter Parker.

  • Feminist Frequency

    The evolution of women in video games continues at E3 2017

    by 
    Jessica Conditt
    Jessica Conditt
    06.17.2017

    Feminist Frequency founder Anita Sarkeesian tries to make it clear that her yearly, gender-focused analysis of the video games announced at E3 isn't founded in malice -- it's a mathematical reality. Even in 2017, video games overwhelmingly feature male protagonists rather than female leads. According to Feminist Frequency, 109 games debuted at E3 this year, and just eight of them (or 7 percent) star female characters, compared with 29 titles (26 percent) featuring male protagonists. Fifty-two percent of newly announced games utilize a system that lets players select specific characters or genders. On their own, these statistics aren't bad or good; they're simply facts. "We're not trying to be bummers," Sarkeesian said on the Engadget stage at E3. "But it's like, let's look at the actual numbers so we can actually improve for real."

  • Xsens

    Xsens body suits are getting even better at motion capture

    by 
    Devindra Hardawar
    Devindra Hardawar
    06.17.2017

    Motion capturing is becoming more important for games and movies alike, but unless you're ready to shell out for a complicated rig and dedicated studio space, it's incredibly difficult. Xsens has been working to solve that problem for the last decade with its custom body suits, which handle all of the motion capturing work without the need for any external sensors. The one problem with the company's suits so far? Metal -- or anything that can disrupt its embedded magnetometers. But at E3 this week, Xsens showed off the latest version of its software, which no longer gets thrown off by metallic objects.

  • Macua Studios

    IndieCade's 'resist' theme at E3 holds a mirror to society

    by 
    Jessica Conditt
    Jessica Conditt
    06.17.2017

    IndieCade CEO Stephanie Barish operates at the heart of the independent-development community, running shows throughout the year that highlight some of the most innovative, thoughtful and beautiful games the industry has to offer. This year, IndieCade sponsored the #ResistJam, an international competition "about creating games that resist oppressive authoritarianism in all its forms." The #ResistJam took place in March, not long after President Donald Trump unexpectedly signed a contentious, and ultimately unenforceable, executive order banning travelers from seven Muslim-majority nations from entering the US. Protests sprang up around the nation, and the jam was meant to give game developers a unique outlet for activism, organizers said.