Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Elite Dangerous' latest update gets off to a rocky start

Sim failure sparks galaxy rollback as bugs kick in.

This week Frontier pushed out the long-awaited 2.3 update for Elite Dangerous (the one that adds the Multi-Crew feature), and it got off to a rocky start, with a raft of bugs reported by players.

The update caused a galaxy-wide sim failure, with huge influence swings in systems that made the work players had put in pointless.

In Elite Dangerous, influence is a way for factions to have or gain control over a system. The factions within a system all share the influence in percentages, and it's this percentage that players can work to change by completing missions, trading, turning in bounty vouchers and selling exploration data.

After the update was released on Tuesday, players noticed huge player faction percentage drops seemingly without explanation.

Here's one report from player Jakspratt, who told of how the swings had affected his group:

That doesn't sound good, does it? In response to player complaints, Frontier acknowledged the bug, calling it a "significant error" with the background sim data, and announced a plan to roll back the galaxy to a pre 2.3 state. Unfortunately, this meant that player efforts made on 2.3 launch night did not affect the simulation.

"We wanted to give you as much notice as possible so you can avoid any wasted efforts," head of community Zac Antonaci said in a post on the Elite Dangerous forum.

Watch on YouTube

That's not the only post-2.3 bug found by players. Some Xbox One players encountered a troublesome lockout bug that causes the menu text to disappear and the game to move no further, leaving you looking at the Surface Recon Vehicles (SRV) and station background after leaving a multiplayer session.

Frontier has suggested a workaround and apologised for the bug. Here's the statement:

"Thank you so much for your continued patience, we are hugely appreciative of the input and feedback and very sorry that such an issue occurred on day one for so many of you. We'll continue working toward a full solution and assurances that similar issues are prevented in the future."

And here's another bug - although this one is kind of cool. It turns out Packhound launchers have infinite ammo and no heat generation when fired by crewmates. It means you can get spectacular space missile effects as seen in the video below, but it's not particular fair if you're on the receiving end.

Watch on YouTube

The raft of bugs have got some players wondering about the extensive beta period for the 2.3 update, and there's a general sense of disappointment within the community that things are not working as they should from launch.

But it's important to note a lot of players are having fun with Elite Dangerous' new features. Loading times are much improved, the Holo-Me commander creator has gone down well, and the new camera suite does what it set out to do.

Here's hoping Frontier can get to work on those bugs sooner rather than later.