Star Wars: Battlefront 2 (Classic, 2005)

Star Wars: Battlefront 2 (Classic, 2005)

Axxif Oct 5, 2017 @ 3:07am
Why all this hate for EA's Battlefront series?
Besides trolling and overdosing on nostalgia, I simply cannot wrap my head around why there is so much blind hatred towards EA and their two Battlefront games... well, I can understand the lack of single player content from the first one being an arguable point, but beyond that it just doesn't make sense. Why all this hate? I'm gonna post my thoughts below, but wanna hear from yinz as well

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Showing 46-60 of 117 comments
Turbs Oct 5, 2017 @ 3:43pm 
Originally posted by Azrael:
@Strider

As said, they just could've asked the fans, what they wanted to see in the 2015 BF1, but they ignored this possibility.

They, as a multi-billion company, could've even affored to buy a few copies of this, classic SW:BF2 for their developers, so they have the comparison material and could see, what features, vehicles and so on they should add as a minimum and build up on that.
They didn't.

So I see no reason to defend EA, not in regards to the modern Battlefront they made and not in general.

The times, when EA was a good developer, are long gone, that atleast 15 years in the past, roughly estimated.

They became the prototype for the big ♥♥♥♥♥♥, greedy company, that is only interested in making some fast bucks, not making good games, a trend, which other big companies like Ubisoft followed suit, sooner or later.


And to those who say "give them a try with EA SW:BF2": You're throwing money at them before they finished the game and before you can review the game in it's whole state. You even know, that they'll leave out stuff so they can sell it later as DLC.

So, why the ♥♥♥♥ do you support this behaviour of EA?

DLC's only became a thing, because players bought them rapidly, so the classical expansions disappeared and everyone made DLC's.

This is like raising kids:
If you condone bad behaviour by companies by still giving them money, they won't correct their behaviour.
So stop condoning bad behaviour by stopping to give money to them.
Battlefront 2 EA is said to have gotten rid of the whole DLC thing with their introduction of microtransaction galore. We've traded one type of evil for another in the form of casting aside DLC for loot crates.
Just wanted to get that bit of correction out there, but it's not like it's going to make things any better for the game IMO.
KiroTheImmortal Oct 5, 2017 @ 7:20pm 
Originally posted by BLD Turbulent Introversion:
Originally posted by Azrael:
@Strider

As said, they just could've asked the fans, what they wanted to see in the 2015 BF1, but they ignored this possibility.

They, as a multi-billion company, could've even affored to buy a few copies of this, classic SW:BF2 for their developers, so they have the comparison material and could see, what features, vehicles and so on they should add as a minimum and build up on that.
They didn't.

So I see no reason to defend EA, not in regards to the modern Battlefront they made and not in general.

The times, when EA was a good developer, are long gone, that atleast 15 years in the past, roughly estimated.

They became the prototype for the big ♥♥♥♥♥♥, greedy company, that is only interested in making some fast bucks, not making good games, a trend, which other big companies like Ubisoft followed suit, sooner or later.


And to those who say "give them a try with EA SW:BF2": You're throwing money at them before they finished the game and before you can review the game in it's whole state. You even know, that they'll leave out stuff so they can sell it later as DLC.

So, why the ♥♥♥♥ do you support this behaviour of EA?

DLC's only became a thing, because players bought them rapidly, so the classical expansions disappeared and everyone made DLC's.

This is like raising kids:
If you condone bad behaviour by companies by still giving them money, they won't correct their behaviour.
So stop condoning bad behaviour by stopping to give money to them.
Battlefront 2 EA is said to have gotten rid of the whole DLC thing with their introduction of microtransaction galore. We've traded one type of evil for another in the form of casting aside DLC for loot crates.
Just wanted to get that bit of correction out there, but it's not like it's going to make things any better for the game IMO.


if the more or less go with how Battlefiels is set up i wont argue. i have no idea how this will be but to be honest what i want our od Battledront is a battledield skin.
Don't even go into the issues that matter you plebs, I will help you out.
SWBF:
1: was ok at first but with each DLC they just ruined the balance of the game too much with OP star cards, and weapons.
2: only match making, and no server browser / game lobby. I mean good lord why did they ever replace this? And too many games are doing this these days, and I want to smash a devs hand with a hammer. Not to mention MM is a friggen joke, remember the days when you could just switch sides?
3: DLC's which divided the player base, and made it so you have to pick a DLC just to play a specific game mode on a specific map. AND, no proper multiple capture point game mode ( No, droid hunt does not count)
4: Overall bad map design on about half of the maps, and one sided matches in HVV.
5: Sure, maybe not enough content, but I think people are spoiled.
Last edited by ɃƵ I got your back brother; Oct 5, 2017 @ 7:31pm
because
1 its poorly made
2 too much dlc
3 little to no content
4 no galatic conquest
5 no space battles
6 no campign
7 glitches galore
8 over powered weapons and star cards
9 tokens for heros and vehicles
so yeah its a really ♥♥♥♥♥♥ game
and the new one there making is just like it only with microtransactions
The73MPL4R Oct 5, 2017 @ 8:30pm 
Originally posted by aac-1:
and the new one there making is just like it only with microtransactions
Except it's not. Like, at all

1. There is a campaign
2. DLC has been done away with
3. More content at launch
4. Space battles
5. Tokens replaced by Battle Points

And from my experience in the beta, the crate upgrades really don't do anything. A fully upgraded grenade has maybe a couple inches more range
Last edited by The73MPL4R; Oct 5, 2017 @ 8:31pm
Lagy_Paladin Oct 5, 2017 @ 9:01pm 
because EA.
Last edited by Lagy_Paladin; Oct 5, 2017 @ 9:01pm
rr3 Oct 5, 2017 @ 9:02pm 
Hey 73MPL4R, In regards to the new BF2, I'm curious if people can easily play as heroes, I was on the alpha and could get enough points to play once and on rare occasion twice as a hero in a match, but not so in the beta.

If I'm lucky and spend no points I can reach 4500 points before the match ends, but 5000 is the magic number so no hero class; to make matters worse, most of the other optional vehicles and support classes are not obtainable with this new scoring system.

My concern is that they have said that the beta is a ramped up version that gives out items and score (the battle points) more easily meaning that playing with the special classes outside of standard 4 will be very rare for most players. Curious on you on anyone else playing the beta thinks about the change... Still so far a interesting game with some promise...
Last edited by rr3; Oct 5, 2017 @ 9:03pm
Crystal Sharrd Oct 5, 2017 @ 9:02pm 
Originally posted by Andrew:
because EA.
EA isn't that bad. They have great (Online) customer support.
Oh yeah, and their website is ♥♥♥♥, damn, I couldn't use the SWBF forum, and I can't use the new ♥♥♥♥♥♥ forum either, it won't even let me sign up for a new account.
Ryner Oct 5, 2017 @ 9:52pm 
In all honesty, it's the internet. You can't please everyone, most of these kids here will find a reason to complain. I played 2005 BF2 so much when I was 13, ten years ago.

EA was rushed to release BF1 because of the movie that was being released at the time, therefore causing much of the content that should have been in the game simply not being there.

Fast forward to present day, EA has worked hard on the new Battlefront that looks breathtakingly amazing, and I absolutely can't wait for it. I bet nearly all of the people complaining(if not all of them) about EA's Battlefront can't even do half a decent job. EA has done so good listening to community feedback, negative and what little positive they got to make the game great. Free Radical's BF3 isn't coming out. Quit crying over spilled milk, just enjoy the ♥♥♥♥ that is out and quit being so salty over stuff.

I personally love the fact that I get to play as a Naboo Starfighter, or even just a regular B1 Battledroid with a blaster rifle. I hated how the basic class was replaced in BF1 + 2(classic).

The heroes are also well developled, the space battles are full of nonstop action, and the maps just know how to steal your breath away.

Quit expecting the same game as the classics. It's not going to happen, EA and Free Radical is just too different in their style.

Anyway, end of rant. Have a great day.
I don't believe that a rushed developement is a good excuse for EAfront's failure. Halo 2 was rushed as well, and we still got a great game (with the hardest legendary in all of Halo history). Also, if they had to rush then they could have focused less on graphics and more on gameplay.

And if they wanted to make a game that doesn't play like the original Battlefront games, then they shouldn't have given it the Battlefront name.
Turbs Oct 5, 2017 @ 10:46pm 
Speaking of rushed development, Star Wars Battlefront II only had a year development time.

Kudos to Pandemic to somehow pulling it through with that game.
donder172 Oct 5, 2017 @ 11:38pm 
Originally posted by Strider:
As I F***ing said this is EA's FIRST chance at a STAR WARS fransiche a highly successful one at that. How the F*** where they supposed to make it perfect with no community feedback to go on.
It is a (multi-)million company. You would expect better from that. Even if it is their first chance. That should be a motivation to work harder. To show that you can make something good. And still with evwrything they have at their disposal, they failed to do so.


Originally posted by BLD Turbulent Introversion:
Originally posted by Strider:
It is a joke about how many only people see the smaller picture. I however actually have the brain cells to look at the bigger picture and think well yes EA battlefront was bad but how are you expecting to make EA battlefront perfect when they have no feedback to go on or if there is feedback where the F*** are they supposed to find it. Your just all pesimistic idiots holding on to the past and denying that there has to be change.
And yes this is just my opinion BUT it is surprising how many people just see a small picture instead of the bigger picture.
I don't think you "see the picture" in that they didn't need to make a flop to know how to make a Battlefront game, and that there was a large following of the game for them to just ask the fans should they be so desperate for feedback. They also have the older Battlefront games to go off of as reference material, but they decided to completely disregard the games that the franchise is named after.
There's changing a few things to improve the gameplay of dated features, and then there's gutting huge amounts of content under the illusion that they will compensate for it all. Something which they have failed to do so. There's nothing with the proper substance to replace the Instant Action, Galactic Conquest, an entire era, modding support, space battles, and more that were seen in the classics and not within their first game.
This guy explains it why you are wrong.


Originally posted by Azrael:
@Strider

As said, they just could've asked the fans, what they wanted to see in the 2015 BF1, but they ignored this possibility.

They, as a multi-billion company, could've even affored to buy a few copies of this, classic SW:BF2 for their developers, so they have the comparison material and could see, what features, vehicles and so on they should add as a minimum and build up on that.
They didn't.

So I see no reason to defend EA, not in regards to the modern Battlefront they made and not in general.

The times, when EA was a good developer, are long gone, that atleast 15 years in the past, roughly estimated.

They became the prototype for the big ♥♥♥♥♥♥, greedy company, that is only interested in making some fast bucks, not making good games, a trend, which other big companies like Ubisoft followed suit, sooner or later.


And to those who say "give them a try with EA SW:BF2": You're throwing money at them before they finished the game and before you can review the game in it's whole state. You even know, that they'll leave out stuff so they can sell it later as DLC.

So, why the ♥♥♥♥ do you support this behaviour of EA?

DLC's only became a thing, because players bought them rapidly, so the classical expansions disappeared and everyone made DLC's.

This is like raising kids:
If you condone bad behaviour by companies by still giving them money, they won't correct their behaviour.
So stop condoning bad behaviour by stopping to give money to them.
I agree with all lf that.


Originally posted by sonic65101:
Originally posted by Andrew:
because EA.
EA isn't that bad. They have great (Online) customer support.
That has to be a joke.
Axxif Oct 6, 2017 @ 12:12am 
If we really wanna do some comparing, let's compare EA's Battlefront 1 with the original Battlefront 1. The original only had 5 different infanty configurations, and was limited to just conquest-style command post domination. Heroes were unplayable, however you were able to utilize vehicles and starfighters. There was zero space battles, with the only such interraction being between fighters over a ground battle. The campaigns and Galactic Conquests were for the most part just regular battles in chronological order. Many of the things that made the classics seem so great weren't around in the original version; instead they were added after feedback was taken on how people liked/disliked their version of Battlefield.

Now let's take a look at EA and Pandemic's versions of Battlefront 2. Both at the core feature 4 main classes the players can initially choose from, and have two additional classes that become unlocked once the player reaches a certain amount of points. Both also feature campaigns centered around elite units (one Republic, one Empire)(Yes I know we don't know the quality of EA's campaign; the fact that there is one is still a major improvement). Furthermore both allow players to take the roll of a hero after they reach a certain point level, and allow them to take control over vehicles/ships as well. Oh, fun fact, excluding the snowspeeder, there are zero snubfighters which can be flown in ground battles in the classic BF 2 (excluding mods ofc).

EA has followed the same development cycle Pandemic did. Their first iteration introduced many cool and useful improvements, and was a venture towards attracting players between its simplistic style/controls and its variety of game modes that far surpassed Pandemic's first. Their second version takes the great aspects of the first one, namely the amazing level design and the opportunity for customization and improvement of player characters, with both elements of Pandemic's BF 2 and/or community feedback. Do I think it'd be cool to see certain things, such as a non-canon galactic conquest mode, or the ability to land on enemy vessels, or even the ability to hop in and out of nearby vehicles at will? Yeah, it'd definitely be novel to see, however I understand that these things either ruin balance/gameplay (vehicles are very strong and things like disabling entering/leaving them at will helps protect against abuse)(The moment a transport lands in the enemy hanger in classic BF 2, that entire game shifts from being a space battle to being a ground battle on the enemies ship, as very few if any enemy ships are able to launch, which in return ruins the space battle balance), or they mess up Disney's "everything ever made from this point on is as much canon as the original movie was in 1977" policy.

Oh, and whomever said EA's BF 1 is dead, it's quite alive and well actually, although idk how populated the servers are rn with the BF 2 beta being out. I love hopping on every couple days to play (mind you the expansion pack game modes don't see much action, but the base game always has full games going on, especially Walker Assault). The lack of single player content is a disappointing thing, but fortunately it's successor should help alleviate this with the arcade mode
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Date Posted: Oct 5, 2017 @ 3:07am
Posts: 117