"It's gotta be a three or four hundred dollar console, so you're kind of strapped to that," he explained, noting that hardware above that price point doesn't sell particularly well. "It's gotta be in that sweet spot."McCauley emphasized that the video game business has to cater to a demographic that's large enough to sustain it. "If your demographic is older people who can generally spend more money.... Do they play video games? Pure video games? Not so much," he added.
As such, McCauley said he thinks that video games will be on consoles "for a long time," which, he adds, is reinforced by the fact that we already have a well-established system designed specifically "to publish and sell games on a console watched on a television."
This month brought with it the release of PlayStation 4 Pro, an enhanced version of Sony's console, which lead architect Mark Cerny says "is not the start of a new console generation, nor is it a console that's going to blur the lines between generations."For more on McCauley's thoughts on the industry, including the viability of VR within the realm of gaming, check out our full IGN Unfiltered interview with the Oculus co-founder and brilliant creator behind several other technological marvels, including USB and the scrolling mouse wheel.