Age of Empires II (2013)

Age of Empires II (2013)

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Blind Random complete - random of all standard maps
   
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New Workshop General: Random Maps
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448.006 KB
Jan 7, 2017 @ 9:41am
Feb 25, 2018 @ 5:02am
7 Change Notes ( view )

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Blind Random complete - random of all standard maps

Description
In principle, you like the element of suprise for standard map Blind Random but get annoyed by the fact that it only has a poor choice of maps? Then this mod is the solution for you.

This mod contains different versions of Blind Random which give you a random map out of a certain pool:
  • Blind Random complete: contains all Standard maps including all of the expansions up to now (The Forgotten, The African Kingdoms and Rise of the Rajas)
  • Blind Random compl fix: Blind Random complete with fixed versions for Lombardia, Hill Fort and Nile Delta (based on Zetnus' Improved Nile Delta)
  • Blind Random compl fix v2: like "Blind Random compl fix" but with equal chance for maps from each expansion
  • Blind Random AoC: contains all Standard maps from The Age of Kings and The Conquerors expansion
  • Blind Random AoF fix: contains all Standard maps from The Forgotten expansion with fixed versions for Lombardia and Hill Fort
  • Blind Random AoAK fix: contains all Standard maps from The African Kingdoms expansion with improved version for Nile Delta (based on Zetnus' Improved Nile Delta)
  • Blind Random AoR: contains all Standard maps from the Rise of the Rajas expansion
  • Blind Random: the original Blind Random so that you can use it in Single Player mode (though the AI won't work on the map Migration)
  • Blind Random Land Map: contains all Standard land maps including all of the expansions up to now (The Forgotten, The African Kingdoms and Rise of the Rajas): Acropolis, Arabia, Arena, Baltic, Black Forest, Bog Islands, Budapest, Cenotes, City of Lakes, Coastal, Continental, Fortress, Ghost Lake, Gold Rush, Golden Pit, Hamburger, Hideout, Highland, Hill Fort, Kilimanjaro, Lombardia, Mangrove Jungle, Mediterranean, Mongolia, Moutain Pass, Oasis, Rivers, Salt Marsh, Sandbank, Scandinavia, Serengeti, Socotra, Steppe, Valley, Yucatan

Once you subscribed, you can find the maps under the Map Type "Custom". Make sure you only choose the map pack for the expansions you got.

Some Standard Maps can give you bugged maps. That's why I added the fixed versions. "Blind Random complete" contains all the Standard Maps without any changes.

Credits go to:
  • Ensemble Studios
  • Forgotten Empires
  • Zetnus (for letting me use his Improved Nile Delta)
25 Comments
CobaltWolf Jul 3, 2018 @ 12:22pm 
@TerminatorIV thanks!
Terminator  [author] Jul 3, 2018 @ 12:16pm 
I think, I did use the original versions because I heard that the issues had been fixed. Not sure though.
CobaltWolf Jul 3, 2018 @ 11:07am 
Hello! Quick question - does the Blind Random Land Map option use the fixed versions of the maps? Thanks!
Töm Feb 26, 2018 @ 8:23am 
Vielen Dank! Werde ich doch direkt mal ausprobieren...
Terminator  [author] Feb 25, 2018 @ 5:07am 
Added a map pack "Blind Random Land Map" that only contains maps that are mostly land: Acropolis, Arabia, Arena, Baltic, Black Forest, Bog Islands, Budapest, Cenotes, City of Lakes, Coastal, Continental, Fortress, Ghost Lake, Gold Rush, Golden Pit, Hamburger, Hideout, Highland, Hill Fort, Kilimanjaro, Lombardia, Mangrove Jungle, Mediterranean, Mongolia, Moutain Pass, Oasis, Rivers, Salt Marsh, Sandbank, Scandinavia, Serengeti, Socotra, Steppe, Valley, Yucatan

@Töm
Ist also erledigt. Ich habe allerdings Montain Pass und Steppe zu deiner Liste hinzugefügt.
Terminator  [author] Feb 21, 2018 @ 2:59pm 
@Zetnus
Hey. The problem is that you cannot include a rms that has a (unnecessary!!!! :steamfacepalm:) #include.drs in itself.

@Töm
Sorry für die Verzögerung. Ich mache das Map Skript auf jeden Fall noch diese Woche fertig. Versprochen!
Zetnus Feb 21, 2018 @ 7:46am 
Also, I was able to do #include_drs Blind_Random.rms which is kind of cool. The actual thing I was trying to do though - a mappack using #inlcude_drs didn't work
Zetnus Feb 21, 2018 @ 7:42am 
I just randomly made an interesting discovery: when you write #include_drs Arabia.rms 54201 you don't actually need the numbers, so just #include_drs Arabia.rms works too. I'm guessing that is because the scripts are no longer within an actual drs file, so they don't need to be looked up by location.
Terminator  [author] Feb 17, 2018 @ 6:27am 
Nicht blind geht leider nicht. Aber ansonsten werde ich, denke ich morgen ein Update hochladen.
Töm Feb 17, 2018 @ 2:42am 
Oh perfekt!!! Hab mal flott ne Liste gemacht: Acropolis, Arabia, Arena, Baltic, Black Forest, Bog Islands, Budapest, Cenotes, City of Lakes, Coastal, Continental, Fortress, Ghost Lake, Gold Rush, Golden Pit, Hamburger, Hideout, Highland, Hill Fort, Kilimanjaro, Lombardia, Mangrove Jungle, Mediterranean, Mongolia, Oasis, Rivers, Salt Marsh, Sandbank, Scandinavia, Serengeti, Socotra, Valley, Yucatan
Noch eine letzte Frage ;) Wäre es dann auch möglich die nicht blind zu machen? Also dass man im Match selber sieht auf welcher map man sich befindet? Aber das wäre nur nice to have. Vielen vielen Dank!!