Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

GDC 2018 to host "Embracing Push Forward Combat in 'DOOM'" panel

by rawmeatcowboy
13 November 2017
GN Version 5.0

Embracing Push Forward Combat in 'DOOM'
Jake Campbell (id Software)
Kurt Loudy (id Software)

'DOOM' is the ultimate celebration of the player; a power fantasy run amok where instead of a player thrown into a den of teeming hordes, the enemies are locked in a room with YOU. Thus, a new approach to FPS combat design that emphasizes brutality, aggression and speed is necessary. Push forward combat is the result and stares down genre conventions like regenerating health, reload and cover, and instead puts the onus on the player to take what they need from adversaries. This lecture details the philosophy behind the combat design and its implementation, and opens up the possibility for its inclusion in multiple genres.

[Link]