Carl Williams writes, "When id Software released Doom they probably didn’t expect it to take off like it did. Previously they did a lot of other games that weren’t nearly as big and the moderately successful Wolfenstein 3D. The point is, everything prior to Doom was nowhere near as popular. Doom expanded upon the graphics conveyed in Wolfenstein 3D and added more detail, more weapons and of course enemies that came straight out of Hell (literally). Transgressing the name itself, Doom also became the moniker of the genre itself when fans would discuss First Person Shooters in general- Doom clones."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Doom was the game that convinced me to finally make the jump from my Atari ST computer to a PC
RIP AND TEAR! RIP AND TEAR YOUR GUTS!