Rockstar Games have announced the official resolution and frame-rate in which Grand Theft Auto 5 will run at for PS4, Xbox One, and PC.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Man oh man, It sure will be nice to revisit the game in 1st person view.
Give it to me.
Interesting...an open world game that is 1080p and at 30fps on next gen systems...
I think some of us on this here site owes Ubi an apology.
@Neonridr
Indeed, it's just hilarious that everyone thought that a game specifically built from the ground up for the next gen systems, by a third party dev should have been 1080p and 60fps for PS4 or else it meant MS paid Ubi for parity.
A certain person I was talking to was using ports as a justification as to why he thought Ubi was paid off for parity.
As I told a certain "person" on this site, the PS4 couldn't even handle Infamous with those settings and it didn't do nearly as much as Unity is doing.
I'm fine waiting for the definitive pc version then