Hardcore Gamer: It was nearly 15 years ago today when id Software unleashed Quake III, a groundbreaking FPS that set the very benchmark for the modern shooter’s multiplayer we see today.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
What ever happened to arena shooters? We delve into the rich history of this beloved gaming subgenre, how its survived over the years, and what arena shooters look like in 2022.
Devs stopped innovating on them.
Overwatch is the last innovation that has some of that vibe.
The Outerhaven writes: First-person shooters (or FPS for you grandchildren of boomers) is one of my favorite genres in gaming. I grew up playing games such as Doom, Quake III Arena, Unreal Tournament 2004, and others. But then something happened.
I just wish they'd do more with the actual perspective and movement. First person view in games are so unrealistic and the lack of movement is what keeps me away from most fps.
I love FPS games, I'll take more.
If you actually count, there's wayyyy more 3rd person games. Possibly 3x or more
Also this should be in a new section called 'Rant'