The iLL Panel is a series where the iLL Gaming staff pick their brains over topics related to the game industry. Given the nature of our staff, it can end up being either a mosh pit of fanboy nerdgasms or a bitter fight usually accompanied with death threats and all-out war (ok, maybe we’re not that extreme).
The Outerhaven writes: With the closure of The Crew's online servers, Ubisoft has started removing access to the game from anyone who owns it on Ubisoft Connect.
I'm so done with Ubisoft, removing games one paid for is a new low...
Bye Ubisoft,
You've done f#c*ed it up !
I see they're trying their best to surpass Activision Blizzard for being the most hated gaming company. Keep at it, Ubisoft, I believe!
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.