VGW's Will Harrison: This twist of the axis that is the player’s world view is caused by Mordor‘s Nemesis System. Meant to create structure and order to the typical endless enemy horde, the Nemesis System gives even the lowest peon a chance at something rarely seen in gaming: A chance–or at least the appearance–at agency.
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
GF365: "These are the best games based on movies. Every entry on this list will be a great video game adaptation of popular movies."
i haven't played this game yet, but i've heard about the enemy rank system, and how it's dynamic based on your encounters with them. how they can remember you later in the game and evolve depending on how previous encounters happened. these are the types of "next gen" changes i want to see. not just minor graphical upgrades or slightly better framerates, but changes that affect how we play the game, how the game reacts to us, etc.
i'll buy it around the holidays when it's part of some steam super sale
Sorry, this is stupid! Btw I'm an uncoordinated 39 year old that doesn't play online because I don't have the coordination or eye sight anymore to survive.
I restarted last night just to see if the game's learning curve was as easy as I thought. I died just 2x in 2 hours, while unlocking every tier 1 talent, bumping my hp up 3x and getting 1 rune in every weapon. At this point I can take 2 captians and 20 orcs simultaneously. The only thing that f's me up is 1 or 2 Caregors jump me while fighting 2 captains and 20 orcs. Parry is INVINCIBLE. You get an execution every 5 hits or so. I often end up with a hit streak over 30 and I can 1 hit orcs and execute captains at will. Add Spirit stun + flurry and ground executions to the mix and the game is REALLY EASY. Both my deaths were to Caragores. It because they make you add "A" onto the mix of X, Y, LB+X, B+XXX, and Y+B. Stealth is also WAY to strong. If I up vs 5 Orcs I can stealth 1 hit 4 of them before they "find" me. And I can out run anything, and if I find an herb it heals me 100%. Or I can Scale any building, cliff or bridge knowing nothing can follow me. Game is AWESOME but it's EASY MODE.