“We also have a new engine (Frostbite 3), and we had to create many new tools to support the huge amount of cinematics and localization that a BioWare title requires,” the answer reads. “A full MP campaign would have been another layer of complexity, and we decided it wasn't the right time for the franchise to take on that feature.”The recently revealed four-player co-op runs parallel to the Inquisitor’s story where players work for the Inquisitor as a part of a behind-the-scenes Operations squad. As we found, while single-player aims for a melding of narrative and gameplay systems, multiplayer is designed for role-playing diehards with a penchant for loot, combat and team-based battles.
Three multiplayer campaigns will be available at launch, with each consisting of a large randomly generated comprised of smaller sections. The multiplayer will roll out with a roster of three unique heroes for each mage/melee/archer class.
To learn more about Dragon Age: Inquisition’s four-player adventure and how it plays, be sure to check out our impressions after going hands-on with the mode. Jenna Pitcher is a freelance journalist writing for IGN. You can follow her on Twitter.