130°

Why Do Next-Gen Games Keep Disappointing?

DriveClub, one of Sony’s big exclusive PlayStation 4 games, launched this week to a largely lukewarm reception. Evolution Studios’ hotly anticipated racing title had been paraded as one of the first must-have next-gen releases, only for a string of middling reviews to siphon any fuel out of its tank. The critical response, as a whole, has ultimately been mixed, with critics divided over the Runcorn-based developer’s intentions. The one thing that it’s not, however – whichever side of the fence that you occupy – is essential. Stop us if you’ve heard this one before.

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KingKionic 3496d ago

Dat first first sentence...maybe he should take a dip in forza horizon 2. Should come on in the water is pretty good over here. Pretty cool and refreshing.

uth113496d ago

all of these "disappointing" are loved by lots of people.

The only reason they are disappointing at all is due to hype and unrealistic expectations.

get2sammyb3496d ago

Definitely a point that's raised in the article. I whole heartedly agree with you.

joab7773496d ago

Bingo.

And give it til next yr. It always takes 1-2 yrs before we hit that wtf! moment when we realize..yeah, we r next gen.

Also, the jump isn't as vast this time, gameplay is very similar if not identical and we have seen graphics this good for yrs already.

But it takes x. Wait until Dragon Age, the Witcher, Bloodborne and Batman. At that point, I am pretty sure we will be satisfied. And there will be a new IP at some point that will blow us away too.

But we have to support these Devs and publishers b/c despite all the "greediness", it's expensive to make these games and the next gen base isn't quite there yet.

uth113496d ago

yes, I think it's the unexpected IP that will blow us away. This year it was games like Wolfenstein and Shadows of Mordor that didn't have a whole lot of hype and took people by surprise. I think the games you mentioned by name carry the risk of overhype as well.

Benjaminkno3496d ago

I would argue that it's because games are improving in no other area but graphics.

N4g_null3496d ago

Don't you mean were loved? Plus many people are ignoring good games due to the idea of fulfilling the power that was promised to them.

Right now the wiiu is rocking bayo2 is the real deal. Very impressive and great game play.

Chrischi19883495d ago

It has something to do with people expecting "Next Gen Games". There are no next gen games, just games the same way like last gen, with improved graphics. It is not like the gameplay changed in games. An ego shooter is still only an ego shooter, better visuals didnt change that. No new ways of input, of course it cant really be any different. But dumb people automatically put unrealistic expectations to new games, because they have a new system.

jwillj2k43495d ago

"The only reason they are disappointing at all is due to hype and unrealistic expectations."

Unrealistic expectations to have your main feature working by the time you release your game? Say what you want about the actual driving mechanics, but any game with a focus on online play that launches with online play broken is absolutely unacceptable. I don't want to hear that they "didn't know". Take your pre-order purchase count, multiply it by x amount, and use it as the minimum baseline for your stress/load testing. Their servers should have been able to handle at least 300-500 concurrent users at one time. At this point they have damaged their credibility as a game studios.

Shits digusting.

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Artista 3496d ago (Edited 3496d ago )

Just lower your expectations. . and be realistic.

Godmars2903496d ago

Need a AAA pixel-graphic title. Screw realistic.

MultiConsoleGamer3496d ago

I am definitely not disappointed.

IGiveHugs2NakedWomen3496d ago (Edited 3496d ago )

Question

How many of the people who are complaining actually own Destiny? DriveClub? How many of these complainers actually own an Xbox One or a PlayStation 4? I wouldn't be surprised if most of the people complaining are people who don't own any of these games or either console.

I am not disappointed with my PlayStation 4 nor do I feel the need to justify my purchase to some twit who probably doesn't have one.

wonderfulmonkeyman3496d ago

I don't own a PS4, but if Destiny came to PC, I'd consider it, if they fixed the drop rates.
I also own a PS3, but it's running out of space, and due to its age I don't know whether or not it would run Destiny smoothly.

So not owning the PS4 or XBone isn't the reason why I don't own Destiny.

iplay1up23496d ago (Edited 3496d ago )

Destiny definitely was ovehyped (single player) as was Watchdogs. Yes I do have it for PS4. The game I think deserves some hype after downloading the demo is Bayonetta 2.

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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darthv72116d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85116d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio116d ago (Edited 116d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack116d ago (Edited 116d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972116d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183115d ago (Edited 115d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim116d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno116d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183115d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

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Chocoburger116d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai116d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC116d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

70°

The entire WatchDogs series is 87% off and it's not even Black Friday

If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter344d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood344d ago (Edited 344d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro344d ago (Edited 344d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881344d ago (Edited 344d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell343d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig344d ago

I think FIFA alone makes over $1bn a year from mtx

anast344d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername344d ago (Edited 344d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g344d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka344d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

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344d ago
Father__Merrin344d ago

There's millions that purchase MTX and there's nothing we can do about it

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