Much has been made about the benefits of Microsoft’s recently revealed DirectX 12 API. While some proclaim its capability of increasing performance for the Xbox One, others have doubted whether it can actually do much more than increase the efficiency of the hardware.
"The Washington-based (the US) indie games publisher Outersloth and Brighton-based (the UK) solo indie games develeper Nullpointer Games, are today very proud and delighted to announce that their cosmic horror/card/RPG, "The Horror at Highrook" is coming to PC via Steam on May 1st (2025)." - Jonas Ek, TGG.
"The San Diego-based (CA, the US) indie games developer Pocketwatch Games today announced with great joy and thrill that their op heist adventure “Monaco 2”, is now available for PC (via Steam) and consoles (PS5 and Xbox Series X)." - Series X).
COGconnected got to go hands-on with 3 of the games found in Capcom Fighting Collection 2 heading to all consoles and PC May 16.
It'll make a difference I'm sure but I'm not expecting anything that noticeable.
This article is so irrelevant. Let's go interview a dog about what he thinks about carrots.
Edit: I get it. The article is trying to show that there will be no enhancements because of DirectX. My point is this software doesn't use DirectX in the first place.
Yes, DirectX12 will help with ease of porting. But this will NOT make the system drastically perform better. It will streamline porting, but that's about it. This will not make up the deficit between the power gap the XboxOne has with the PS4. Will not magically make the CPU and GPU perform on par or better than a more powerful set. Just, no...
Edit
Of course downvotes. Pfft. This is along the same lines of "Teh Cloudz" nonsense. Just something to bolster buzz. Get your head out of your bums.