Shovel Knight feels the way you remember the classics on NES.

It has slick pixel-art visuals and a soundtrack ripped straight out of a Mega Man game, with 2D gameplay reminiscent of Capcom's DuckTales. It's a combination of platforming, combat, and devilishly tricky level design that will make you want to throw your controller against a wall — but in a good way. It's the kind of experience that influenced an entire generation of gamers, and despite being released a few decades after the heyday of side-scrolling games, Shovel Knight plays like one of the genre’s defining experiences. It’s not exactly like a retro 8-bit game — but that's precisely why it works so well.

"Instead of emulating the NES exactly," says programmer David D'Angelo, "we would create a rose-tinted view of an 8-bit game."