20°

SumoBoy: An Indie Adventure Against Bullying | GearNuke

GearNuke: "Over the years, video games have introduced us to a number of amazing characters that have made a home in our hearts. Characters so interesting and lovable that I need not even mention their names for you to realize who I am talking about. Well, here’s another character entering the world of video games pretty soon. And I think you’ll like him."

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gearnuke.com
110°

TAPRR Studio Targeting 1080p, 60FPS for SumoBoy on PS4

Playeressence was fortunate enough to catch up with the CEO of TAPRR studio, Chris Laurent this week. They have a brand new game on KickStarter called SumoBoy, and the title has a real unique spin to it. As it’s KickStarters’ first anti-bullying game, with a nice Japanese style and isometric view of combat.

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playeressence.com
KinjoTakemura3618d ago (Edited 3618d ago )

8 or 9 hours? Why not 20 to 24? We aren't playing on smartphones, we're playing on gaming consoles.

pedrof933618d ago

"8 or 9 hours? Why not 20 to 24? We aren't playing on smartphones, we're playing on gaming consoles."

This is why these games cost 10-20 dollars.

KinjoTakemura3618d ago (Edited 3618d ago )

Let's go back to the days of Super Nintendo and Sega genesis just to illustrate my point. Both of those systems were 32 bit based but had a library of games that averaged 20 hours of gameplay per game. At present, we have the Playstation 4, a gaming system that has 8GB of ram. How difficult do you think it would be for someone to search through the libraries of the 32 bit generation and find some note worthy titles to base a game on? There are no excuses because one indie developer has already done that with Drifter. Cheap to make with 16 to 20 hours of gameplay. 8 hours represents one day. 2 days better than average. 2 1/2 or more days is what i'm looking for and that goal is completely achievable.

DigitalRaptor3618d ago (Edited 3618d ago )

Pedrof93 already told you, that's why these games are priced accordingly.

We will be seeing larger games from these developers as time goes on, but the 32-bit systems have already had their time on the market many years ago.

KinjoTakemura3618d ago

Some of the 32 bit games put some of the current generation games to shame. Rpgs and Jrpgs from that generation were some of the best games I have ever played in the Rpg genre.

user56695103618d ago

and what games that came out is over 20hrs? and dont say an open world game. most AAA games yall be bragging about be around 8-12 hrs. so im kinda lost about where you coming from.

palaeomerus3618d ago

Why would it be hard or extraordinary to get a game that basically looks about like DeathSpank in graphical complexity to render at 1080P and 60 FPS?

GodGinrai3618d ago

I was thinking, the same thing.

DigitalRaptor3618d ago

I don't know.

People just ask these developers questions and turn them into headlines.

GodGinrai3618d ago

I hear that, raptor!

Im over the whole "is it 1080P?" thing, man. As long as the game has a convincing game world (It does not have to be "realistic" to be believable..if that makes sense...you know what I mean if you play games like the journey or limbo or bioshock) and art style AND plays well..I will buy it.

I believe we will see a lot more of that this gen..A shift away from super realistic settings to games that take place in well thought out, well designed, fantasy locations. Or atleast I hope....These machines can do cool graphic effects. This might sound crazy, but I still want a game that looks like the original tron movie.

20°

Kickstarter Weekly: Caffeine, SumoBoy and Shiness

Garrett from The Koalition writes:

Welcome back for the 26th issue of The Koalition’s Kickstarter Weekly. I’ve included this week three projects that provide a little kick. Caffeine is a horror game that could possibly serve as a substitute for the real ingredient that makes coffee so special. SumoBoy is a game that pushes back against bullying. And Shiness is a JRPG that has a more powerful graphics than its competition. Kick back and enjoy the trailers!

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thekoalition.com
60°

[Indie Game Mag] Sumoboy is a Lot More Than Just an Anti-bullying Game

New Kickstarter Sumoboy is touted as an anti-bullying game but, with stylized combat and a rich, japanese aesthetic, Sumoboy is so much more.

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indiegamemag.com
MysticStrummer3627d ago

Dammit. I saw "Mag" in the title, automatically thought of MAG, and got excited at the prospect of a sequel.