With the arrival of Lego Marvel Super Heroes on PS4 and Xbox One, Traveller's Tales decided to forgo the slick, low-latency 60fps set-up of the early PS2 games in favour of a less demanding 30fps update, using the saved GPU cycles to dramatically ramp up the level of effects work. Released just a few months later, it's not particularly surprisingly to see that The Lego Movie doesn't deviate from the course set out by the previous game, and is built upon the same core rendering foundations - lighting, shaders and post-process effects all take precedence over running at high frame-rates. As we've seen before, the results are spectacular, delivering a cinematic feel to the proceedings that enhance the more exciting moments throughout the game.
The Humble LEGO at the Movies Bundle just launched today. It includes nine different games on multiple operating systems that you can redeem and play on Steam. As always, a portion of proceeds from the bundle supports charity.
Neil writes: "There is nothing better than being able to grab the best LEGO block-busting experiences for less - and that is exactly what we are able to do today as a few LEGO games bundles hit Xbox One."
Neil writes "It's that time of the week again - Xbox Live Deals With Gold and Spotlight sale time. And this week sees a whole host of decent discounts put in place for Xbox One and Xbox 360 owners to get involved in. Want to check out the full list of bargains available between the 3rd-9th October 2017?"
Looks like more and more developers are getting a grip on developing for the X1, the list of 1080p native games has really started growing (15 by my count with 5 more around 900p, not including downloads and indie)
Game isn't even worth a comparison. It's not technically demanding at all.
Great