Avoiderdragon: Last year, we got some notable horror titles like Amnesia: A Machine for Pigs and Outlast, although it later turned out that A Machine for Pigs was more of The Chinese Room’s shenanigans than scares, and Outlast was much scarier (although obnoxiously so). The former seemed like it disappeared, while the latter is still going strong and has just received a DLC, as if it needed one to get any scarier.
In a new podcast with "Wassup Conversations" David Chateauneuf, game designer of Outlast and co-founder of Red Barrels talks about techniques of making a horror game, the origin of Outlast and the future of horror before announcing their new game, teased last week.
I loves outlast. The first game was better with pacing. There were calm times before some chased you. The second game was terrifying because it felt like it you were continuingly getting chased but I don't think it made for a better game.
Outlast is the first and only game horror I decided not to finish due to it's intensity. It was a great game, but man I got so stressed out playing it. I never had the stones to try Outlast 2.
Gamer Professionals' Channel Director Jordan Ramée dives into video game censorship in the wake of the Australian controversy surrounding Outlast II.
"Instead of the scene just being cut from the Australian version of the game, apparently every copy of the game across every country would receive censored copies of Outlast II without that scene."
That's bogus. I agree with the ratings boards though, they are largely useless. Interesting article until they got into the "male gaze" crap.
Whistleblower, Outlast's DLC, has redeemed the horror games in Aidan's eyes and made him want more.
"All this and more will serve Outlast II well. Early speculation and interviews have indicated a new direction for the game. "
I loved this DLC! Really sucked you in. Even more so than the original game. Anyone who hasn't had the opportunity, should definitely check this out.