“Well, it’s not a thing where you’re always playing a story.”
Those are the words of Titanfall producer Drew McCoy last August, who, when asked how the game managed to balance the need for a memorable story with the complexities of a multiplayer experience, tried to downplay the importance of the game world’s premise.
Comically, those words couldn’t be truer: you’re never playing a story in Titanfall, because it simply doesn’t exist.
Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.
Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.
I don't understand why they didn't create a single player campaign. It definitely would have helped the game.
I'm mad that journalist were saying the multiplayer campaign was innovative... One website went as far as saying it was as innovative as the Souls series multiplayer aspects
Proves they were praising it b4 even touching it
The so called campaign really sucked they should take it out until they have a real campaign . It was a real let down . Now the classic mode I like just for being fun
IMO I think respawn did the right move by focusing everything on multiplayer because single player isn't really their strengths. Only fault I think they went wrong is price. Being an online multiplayer game only should atleast be $39.99 price tag because creating a great single player experience & story is a way tougher task then just creating a fun multiplayer. So im glad they stuck to their strengths but still think $60 is alot for just a multiplayer game.
I too think that the multiplayer campaign was a missed opportunity, but I don't think they should abandon the idea with future installments instead, they should flesh it out more...
I think the idea would benefit from some asymetric matchmaking. Instead of always being in a competitive match, sometimes, you'd be in a co-op mission against AI. These missions would play out more like a traditional story mission (in a campaign level, not an MP map)...until you reach a certain section, then adversarial players would spawn in... Almost like a boss fight. Think like a mix between APB and Borderlands.
Making this work seamlessly would be difficult, especially if there are two opposing campaigns. But I think it would be a nice alternative