AMD has just dropped the mother of all bombs. Apparently Mantle API can be ported to DX12 very easily. Infact, it is easier to port to DirectX 12 than DX11 is. That means that developers should now have zero incentives to not use Mantle API.
AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
Now that the RTX 4070 Super has launched, AMD have chopped the price of the RX 7900 XT to new lows.
Nice. MS europe and AMD are actually co hosting a developer conference on the 4th of next month in europe.xbox one game development is one of the topics.I'm sure we will hear more about this there.
http://www.fudzilla.com/hom...
This means AMD owners will be getting DirectX 12 level performance way before DirectX 12 is released and those Mantle games can easily be ported over to DirectX 12 with a patch if the developer wants to do it.
Where are the Sony fans? They seem very quiet.
And at the end of the day, AMD will still suck.
This is great news for everyone, even Sony fans. The less time developer spend getting ports up and running efficiently, the more time to be spent in the optimization phase. I'm glad developers will be having an easier time getting closer to the metal.