Arcade Sushi: "Boss fights are a fact of life in role-playing games. After a long bout of adventuring in fields and talking to NPCs, you know it’s only a matter of time until you’re faced with a big bad boss. Sure, you may have done a good job of beating in a slime’s face (do they even have faces?), and spanking kobolds around, but sooner or later you’re going to go head-to-head with an enemy that eats punks like you for breakfast, lunch, and maybe as a snack in-between courses at dinner, just to cleanse the palette. Here are our votes for some of the toughest bosses you’ll find in RPGs."
With so many PS5 exclusives to choose from, it can be a little overwhelming to pick which one to play. This is especially true for a new PlayStation gamer who has yet to experience the wonder of PlayStation-exclusive storytelling. So, here's KnowTechie's take on the best PS5 exclusives in 2024 and beyond
PlayStation is killing it with the exclusives this year. Exclusive wise, what has xbox released this year?
Returnal, Astro Bot, and Ratchet made having it since day one worth it.
GT7 free updates and Spiderman 2 and others at 60fps have made this last year more than okay.
But yeah, it’s been dry lately. BG3 and third party have made great filler, but we ready for that SOCOM or Killzone announcement and some more 1st party goodness. Crossing fingers for Ghost of Tsushima 2 announcement this summer.
Didn’t know Helldivers was exclusive! Wtf is going on at Xbox that they can’t get these games, series s strikes again.
Looks like they are on par with the previous gens. Solid games all around. Interestingly enough, we can't say they released a bad game yet this gen. Unlike the Quiet Man dustup.
I actually do not mind if Marathon releases on multiple platforms . I just wish that Marathon has a dedicated single player campaign.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Deus Ex Human Revolution and Metal Gear Solid 4 both had some pretty terrible bosses.
As did Donkey Kong Country Returns (how on Earth did Nintendo, of all people, forget about the 'rule of three?').
But, really, the only boss fights that really, really piss me off are RPG bosses that inflict insta-death and/or lots of nasty status effects. There was some FF boss in one of the older games (FF4 maybe?) I really hated because it would do a combined blind/confuse/silence/poison attack on the whole party EVERY GODDAMN TURN.
boss fights like these are the ultimate chalenge for the players something you dont get in other game genres.
btw no dark eons from ff10?