Mike G from Twinfinite writes:
RPG’s as a genre tend towards a certain selection of protagonists, usually from two distinct camps. On the one hand: do-gooders who ultimately have a kind heart despite whatever exterior gets slapped on them, or a (mostly) blank slate the player then fills with personality throughout the game’s choices.
Quest for Infamy sits distinctly in a third camp. While the hero, Roehm, isn’t necessarily evil he most certainly isn’t good. Stooping to just about whatever it takes to get the job done, the “hero” of Quest for Infamy is well on his way to such. The game itself might also be in for a little infamy as well, making some good design choices and some pretty poor ones as well.
CCG writes - "Quest for Infamy begins with Rohem seducing a baron’s daughter and getting caught in the act. He has to flee for his life and winds up in a small mountain town called Volksville. After getting acquainted with the townspeople and witnessing a public execution, Rohem can settle in and begin his career path by completing various tasks for his mentor."
Dave writes: "If you have love for old Sierra adventures, you will likely have the required patience and affection to enjoy Quest For Infamy."
Games Asylum: "Ambition is a great driving force. How many people who have achieved truly great things in this world would’ve done so without their ambition? But when asked about my ambitions, I’m always a little coy about the answer."