WC Writes: How Not To End A Story, by 21st Century Gaming.
"The artwork is stunning, the soundtrack is fun and suits the game perfectly, and the game runs really well for early access. You can play BioGun with your mouse and keyboard, but I strongly recommend using a gamepad. The controls are super tight, and playing this game is a pleasure." - ZeePond
Review: Some might find Pools relaxing, others rather scary. Regardless, Pools is compelling from beginning to end.
MAJOR ORDER: Helldivers, it's time to choose between liberating Choohe or Penta. Depending on your choice, you will receive either the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher.
(And you'll save the citizens. Don't forget the citizens.)
MAJOR ORDER: Helldivers, it's time to choose between liberating Choohe or Penta. Depending on your choice, you will receive either the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher.
— HELLDIVERS™ 2 (@helldivers2) April 26, 2024
(And you'll save the citizens. Don't forget the citizens.) pic.twitter.com/YXSlgTiRuv
Number 1 worst ending for me in recent memory was Rage. That was an awful ending. The game pretty much just stops and credits, it was almost like they didn't know how to end it or ran out of time to develope it.
Killzone 3. The general story/storytelling of Killzone 3 was pretty good as it introduce a mature political and survival sub plot which really fleshed out the story. But the ending felt rushed. It did feel like they ran out of time and made a quick decision in how to end it. The ending also made future Killzone titles a little less believable
I would read this but I'm not clicking through 10 pages full of ads.
The listed "ending" for Dragon's Dogma isn't the end. The ending comes after you defeat the Seneschal, not the dragon Grigori.
And to think that this troglodyte still has a job... Pathetic.
Fable 2.......