MP1st - Following some of the slight confusion surrounding the teams involved in Battlefield Hardline‘s production, Visceral general manager Steve Papoutsis confirms exactly who is developing what in EA’s recently unveiled Fall shooter.
Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.
Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.
This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.
DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …
Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.
Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.
Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.
Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere
I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.
Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.
The idea of this game is interesting, but I'm still playing BC2 and BF3. Too many Battlefield games starting to come out.
Mm I'm skeptical about this. Viceral games did a really god job with Dead Space 1 and 2. However, DE3 flopped and DE2 MP was meh.
I'll wait and see.
Sad that Visceral got set on this project. I love Dead Space (yes, all of them) and was eager to see their Jack the Ripper project which I assume now is dead, since they are just another FPS team now.
Great lets make some dead space maps and charge it as dlc
Thank God!
People keep blaming EA for crap, they only made DICE push the game out early, all the coding and problems have been DICE fault tho, especially the bad netcoding.
Visceral hopefully will do things differently and get it right.