Dealspwn is impressed with Alien: Isolation's pre-alpha build, but worries about a potential pitfall.
Dealspwn writes: " Following my footsteps, the Xenomorph stalks past the locker grille, and for a split-second I think I'm safe as I peer through the slats. No such luck. It wheels and thrusts its eyeless muzzle up against the door, all fangs and slime. I shrink back from the grille, willing myself to sink into the darkness and hold my breath -- both in the game and in real life. Please, please, please just walk away! After what felt like an eternity, the chitinous horror finally sloped back down the hall and I let out a sigh of desperate relief. I've survived... but the Alien is still out there. Waiting. Hunting me.
If The Creative Assembly can sustain this fear throughout the campaign, Alien Isolation could well become the best and most chilling survival horror game we've seen in some time, not to mention an outstanding tie-in. That's a seriously big "if," mind, and the uncomfortable question hanging over what is otherwise a very impressive debut."
If you've got an Alien itch you can't quite scratch until Alien: Rolumus releases, GameSpew has rounded up the best Alien games to tide you over.
Fans (myself included) are clamouring for a direct sequel to this fantastic game and hope for an Alien: Isolation 2. But will this great game ever get another instalment?
Also included are Alien: Isolation, Dead Island Definitive Edition, Outlast 2, and more.
Good month imo. I'll play Gotham Knights and House of Ashes. I'm finishing up Disco E on Steam right now - that's a superb game.
I think that concern about maintain the horror all the game, is not that is necesary to be a great survival game, not a single survival horror game or movie try to keep you afraid the whole time, if they deliver a good story, with good characters and mechanics plus the horror sequences mixing correctly the elements will be the key
This is my worry for the game, you can't keep up that level of tension all the way through. Films change tempo as they know you can't keep everyone on the edge of their seats perminately. Which is why most horror films will have moments when you know everyone is safe, even if its only for a few minutes.
How can you keep the game play interesting when there are only two characters, you and the Alien?