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Setting Off the Kessler Effect in Habitat's Space Junkyard | Hardcore Gamer

It’s the end of the world again, but this time we’ve got a bit of warning. Nanobots are eating the planet from the inside out but it’s going to take a while for that to happen, so the logical thing to do is to chuck every single thing we can get our hands on into space. Buildings, ships, trains, nuclear reactors, and lots and lots of rockets now clutter Earth’s orbit, for as long as there’s an Earth remaining, and humanity needs to lash the bits together to construct a new home. You’ve got a small group of space-suited engineers zipping about the 2D plane with the planet in the background showing no signs of the impending apocalypse going on in its core, retrieving as much space junk as possible and welding it into place to create a Frankenstein’s monster of a space station, balancing food, oxygen, and power for its growing population. And just to make life difficult, those jerks in the other habitats don’t view you so much as fellow humans trying to survive as they do competitors stealing their stuff, so you might as well strap a rocket to the the Statue of Liberty’s cyborg head and send it crashing through their base before they do the same thing to you.

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hardcoregamer.com
ValKilmer3665d ago

Nice another hardcore space game.

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The Museum of Art and Digital Entertainment reintroduces “Habitat”, the First Graphical MMORPG

The Museum of Art and Digital Entertainment (MADE) is thrilled to re-introduce Lucasfilm Games' Habitat, the very first graphical massively multiplayer game.

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8.0

Habitat Review (Invision Community)

Habitat is a bizarre experience. On face value it’s a physics sandbox, limited in depth by its horizontal locking. However a few more minutes of time exposes you to quite a strange yet unavoidable experience. Habitat manages to spin a new shirt out of the RTS cotton and have created a definitely unique experience.

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invisioncommunity.co.uk