"Incandescent Imaging’s Dylan Browne went from obscurity to underdog indie developer within a matter of days after launching the Indiegogo for Caffeine, a first person horror title developed on Unreal Engine 4."
In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.
Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.
VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.
Since most most X1 games are already native1080p that is great news
@enoob
Do a little research and save yourself the embarrassment, just off the top of my head:
Forza
UFC
NBA
NFS
Tombraider
Lego
Halo CA
Strider
Dying Light
FIFA
Sports Rivals
and still to come
Wolfenstien
Murdered Soul
Skylanders
The Crew
Dx12 in a nutshell
There u have it folks - real developers opinion.
It's so split between the middle, This discussion. If it's anything like matle which literally doubles framerate it's gonna be major.
Really pulling Devs out of the wood work for these quotes aren't we?
I can understand if he had a hands on with it... but he's speculating just as much as the rest of us. This really should be a rumor.