One of the most common complaints from critics is the “repetition” of Watch Dogs, but why single out this open-world game?
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
I wouldn't say Watch Dogs is being chastised for being repetitive (I mean the average on MC is 80+), but that different people expect different things from games and sometimes that goes against the nature of the game. For instance, a lot of Monster Hunter like games will get called out for the lack of monster diversity. I saw people do it for Toukiden, Ragnarok Odyssey, God Eater and Lord of Apoc, it just happens and it's understandable that some people don't want to do 30 quests and kill the same monster 8 different ways / places.
However, in this end this is all perception and not limited to how a person plays. Some people will simply look at the tasks on a fundamental level and declare the game repetitive, which again, is something you see in the MH genre a lot. On the most basic level, you load up a mission, work your way to the objective (typically killing something or finding something) on map thats probably used on like 20 - 30 missions, clear the objective, go back to the base and repeat. When you put it that way, no matter what you're actually trying to do (protect someone, kill something, finding an item), it sounds very bland and redundant. Some games handle this better by adding more dynamic elements to it (God Eater 2's Kyuubi is a great example of this), but others don't and ultimately, it really boils down to how much patience the reviewer actually has.
This game has some of everything in it. And that is it's main problem. Watch Dogs is trying to be something different to everyone who plays it. Whether it succeeds in that attempt or not depends on how well a sequel sells. Right now, if the game has a sequel cut from the same mold as the original, I would have to pass.
any game should be criticized for being repetitive. WD isnt the exception.
Give me one game in every genre that is not repetitive..
I picked it up for PS4 and like it a lot. It's very polished and I actually enjoy driving from the first person view in this game as it has an awesome depth of field view to hit and it's so awesome crashing and hitting pedestrians. I have been having fun just wandering around hacking everything and doing random side missions. I'm not sure what platform most are playing on but I almost didn't pick this up for PS4 because of the obvious troll/fanboy reviews but then I watched IGN, GameTrailers, and Gamespot reviews which made me know this game was for me. Some people just can't be objective and it's so pathetic. Most gamers are morons anyway, myself excluded of course so honestly I expect nothing less, which is why I read actual customer reviews and watched objective video reviews from reputable sites with no blatant agenda. Glad I picked it up, it's fun and I'm enjoying it more than Infamous on PS4.