GameGrin's Ryan Davies writes: "How many times have you heard someone reject Call of Duty due to its linear story mode? Or ignore a game because it doesn’t make any bold (arguably fickle) claims of player choice? Linear games have had a bad reputation throughout the now declining seventh generation of consoles; in my humble opinion, that’s a reputation that hasn’t been well earned. In fact, I’d argue it’s one of the greatest injustices within the collective opinion of the gaming community."
Remnant 2: The Forgotten Kingdom only came to enrich the storyline of the base game, the Pan civilization, and Yaesha.
I like the game a lot. I would like the outside world to be a little more detailed open and varied but overall it’s a really good game and I understand they are limited by their budget and team size. For a lower priced game it’s worth more than they charge
Despite being verified for the Steam Deck, Fallout 4 has issues running on the OLED version of Valve's handheld device. Here's how it works.
"The London-based (the UK) indie games publisher PQube and Tokyo-based (Japan) video games publisher and developer Acquire, today announced with great thrill and happiness that “Class of Heroes 1 & 2: Complete Edition“, is now available for PC (Steam) and consoles (PS5 and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
I dont have a problem with linear games when the story is well told. However if the story has no sense of depth or direction then I'm going to tear in to it. I actually enjoy when a game is linear because I get to focus on the story a lot more than I would in open world games with side missions.
So, basically, the author of this article just said that non-linear games are bad because they require discipline and focus to appreciate the storyline? Or else the user will go off the rails and "block the narrative".
And gives linear games "the win" due to the focus on story you can achieve?
I just can't agree with that logic. I'll take Fallout, Elder Scrolls, GTA, Watch Dogs, Crackdown, Saint's Row, Assassin's Creed, etc. any day over most linear games.
There is a time and place for linear and non-linear games. Non-linear games simply need more time and have far more places!
Everyone is entitled to their opinion of course. But, if you disagree, spend 10 hours in Skyrim until you hunt a dragon down, kill it in the middle of the same town that he ate the blacksmith (who is gone for the rest of the game), being sure to notice his dragon bones in the middle of town, and tell me that isn't awesome. Those are the things that don't happen in linear games. And if* they do, they don't matter because it was all scripted.
The half lifes and uncharteds of the world still have better level design than open world fetch quests. Its funny how limited sandbox games are despite their potential.
Nice article.
But taste is taste. In my case, except for Infamous and Red Dead, I can't get into open world games.
Most "open world" games still funnel you into an end point. I'm waiting for the game that truly let's you carve your own experience.