You may well be surprised just how good the mobile release of San Andreas stacks up to the original release on PC.
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"
While GTA V is set in the same place, Grand Theft Auto: San Andreas still deserves a complete remake.
It truly does. To this day it's my favorite. In reality though this will never happen, unless they get ai good enough to do it idk lol
This is a tough one we've all seen the remakes of GTA SA in ue5 and they look nice however this is a 6th gen game it's artstyle is so heavily directed by the limitations of the PS2 era machines things such as fog and draw distances were so interwoven.
Ignore the de release but if you were to remake this game it couldn't be made the same the city's are not that big when shown in the hd era instead what would work is a game heavily inspired by the GTA SA and the world would need to be expanded on.
But in many ways I feel like they need to leave the original game alone relicense the original songs and release a 4k 60 version for consoles without the modifications we got and really it should be free for owners of the de edition.
Right now the definitive edition is realistically the PS2, pc disc (not steam as they patched music out) or Xbox if you can tolerate white and black buttons.
It's nice to imagine full blown remakes of VC and SA but I have zero faith that Rockstar would take them on or do them justice. Not enough money in it.
Looks the same to me...
Big difference actually. Rockstar even said that the best version is the mobile version believe it or not.
Uh... these PC screens have the "widescreen" graphics option turned off. That's why the graphics look so stretched and blurred.
When i play on my iPhone 5, it's completely optimized to look as good as Rockstar said it would. "The mobile version of San Andreas is the best looking version yet." The rendering distance is enhanced, the lighting is more dynamic and richer, the shadows are all parent and dynamic, and the textures are more sharper.
I don't have a fancy samrt phone, so I've een trying to get SA to work on this BlueStacks android emulator.
Seems to work, but can't get in game.. YET.. But I can listen to all the sound tracks in the options menu.
However I got Carmageddon to work!
It's a 3d game, obviously not as hardware intensive as GTA, but still, it CAN play 3D games...
Carmageddon:
http://i.imgur.com/R9lAjCT....
GTA SA:
http://i.imgur.com/5bPPELV....
http://i.imgur.com/Djb8Whi....
http://i.imgur.com/VJwn2ar....
http://i.imgur.com/YceNUMw....
http://i.imgur.com/BIYzL1C....
http://i.imgur.com/5x0gGkx....