Mainframe

By Liz England and Jurie Horneman (Twine; IFDB; play here)

You wake up in an unfamiliar spaceship. Something is wrong with the ship’s mainframe and it needs help.

Developed for ProcJam 2015, this game features procedurally generated locations and objects, the writing of which nonetheless felt natural. Indeed, the writing is one of the high points of Mainframe. It went in a similar direction to Her Pound of Flesh, in that what was inanimate takes on life and flesh, and your treatment of it must change accordingly.

This game contains squicky body horror and gore.

(Side note: there was a discussion earlier on the IF Euphoria chat on to what extent procedurally generated writing is the work of the author, and that was interesting, because the author does need to put a lot of work into the writing to make it sound good, even if the end result is assembled by a computer.)

Mainframe progresses through a series of repeated scenes which often have wildly differing endings. Because of the structure of the game, it’s hard to avoid lawnmowering, but at least the locations are bizarre enough to make this varied.

Mainframe has a solid story at its backbone and excellent writing; it’s certainly a good look at the kinds of things procedural generation can produce.

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