Castle: Starving for Progress   2 comments

Well, I’ve made progress, but the hunger timer is so tight that gameplay feels like an IF version of Paranoia where I send out clone after clone to die, each time using knowledge from the last clone to get a little further.

castlemap2

My suspicions from my last post were correct: I just needed to move the boat. and it was a silly verb issue.

CARRY BOAT
You can’t do that now.
GET BOAT
You can’t do that now.
TAKE BOAT
Done

Silly in that I had already discovered earlier that TAKE was the way to get objects, but somehow that knowledge didn’t transfer to the boat because it was entirely plausible to block taking the boat from sheer size.

Getting the boat moved led to getting a rope, and getting the rope led to getting some keys, and getting the keys led to access to a balloon and a ladder.

The balloon let me cross the bridge which had earlier stopped me due to a weight limit

W
You’re at the east end of a rickety wooden bridge crossing over a deep river. A road leads east toward a shallow valley filled with wildflowers. There is a large, official-looking sign here.

W
It must be helium in that balloon because you now weigh only 17.9 qwerts
You’re at the west end of a rickety bridge crossing a raging river.

at which point I found a shovel in a forest that I think I’m supposed to take back to the well (there’s a message “can you dig it”) but I seem to be 100% lost in the forest, and not in the maze sense — any direction loops me back to the same room. (It is possible the twisty-room type maze is purely a Crowther invention.)

There’s a river blocking one side of the forest I’m lost on, but trying to take the boat through results in:

As you start to cross the bridge you hear a loud groan and feel the bridge sag. You drop the boat and rush back just in time to see the boat and the bridge collapse into the river and get washed away.

Perhaps there’s a more clever way to get the boat safely to the right location, or another way to escape the forest with the shovel. I’ll report back when something happens.

Posted December 22, 2015 by Jason Dyer in Interactive Fiction

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2 responses to “Castle: Starving for Progress

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  1. What if you try dropping the boat in the river upstream? Is that a possibility?

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