Making of “Fears”

Fears is a 2-minute VFS graduation film, made in 15 weeks. I had a general concept in mind before we started the production officially, but I didn’t develop the story itself until we were told, ‘okay, go!’

First was research, brainstorming and noting down ideas about fears in general – what they can do and how people can interact with them.

More presentable ideas for the production meeting:

Then a story of a fearless man coming to a big city began to emerge (in the first version he even died because of his carelessness). Thumbnails and a general story structure:

At the same time I started doing animation tests and exploring a possible look of the film.

Then was the time for a proper storyboard with full-sized panels. It’s a good idea to draw a storyboard straight in flash. Thus you will have the correct sizes, you can start setting up your timing, adding camera movements, layering and naming objects properly. So you will get 2-in-1 stage - storyboard and layout at the same time.

Character design. On the first pass I quickly rough out general shapes and colors with a standard square brush.

Then I go to the details, still trying to keep the certain level of roughness.

Some expressions.

My favorite part - color. To me, the colors are very important for visual appeal, so I spent a lot of time on colorblocking and colorcorrection.

Until it became look good on all monitors, projectors and other devices.

The most intriguing part - animation! Though I was studying in a classical animation program, I never wanted to animate my film on paper. So I had to build my own digital production pipeline based on a common sense (yes, it worked).

All animation was done in flash. Animatic is a first pass:

Second step is rough animation (with added camera move):

Then goes clean animation, which in my case is also a colored one. The jittering was fixed by putting action on ones.

The final step is to add painted and textured elements on top. Here a background is painted in photoshop, as well as a fear creature and a tattoo on a macho man. To do that, I export a png sequence of clean elements that need to be painted into photoshop (1 frame = 1 layer), paint them there, and re-export a new png sequence back into flash.

It’s quite a meticulous process, as all files have to be named properly and saved in a particular place. In the film, there are 1,163 separate elements painted in photoshop.

Between rough and clean animation, all backgrounds were painted, I tried to keep them abstract-ish. In the shots with animated camera all bg’s were painted frame-by-frame.

In difficult shots I used a lot of references. Research –> modeling –> shooting.

Rough animation:

Cleaned, colored, textured and with special effects:

Then it only remained to listen to about 5,000 songs and pick the right one, and to fix couple of things:

A poster for the premiere at VFS:

Okay, now I’m ready for the new films!

making of animation process nata metlukh notofagus fears

  1. untitledude reblogged this from notofagus
  2. fuante reblogged this from notofagus
  3. archiveinspirations reblogged this from notofagus and added:
    awww az ilyeneket már szeretem
  4. angelsunknown reblogged this from notofagus
  5. rollorolla reblogged this from youhavebeentraceyd
  6. youhavebeentraceyd reblogged this from notofagus
  7. notofagus posted this