[GAME][FREE]Minimalist physics puzzle game. Over 50 challenging levels.

How fun do you think the game is?

  • Meh.

    Votes: 0 0.0%
  • Boring.

    Votes: 0 0.0%
  • Hate it!

    Votes: 0 0.0%

  • Total voters
    6
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Degineth

Senior Member
Feb 3, 2015
110
56

Get it on Google Play
QR Code if you're not reading this on your phone:
El5zrcL.png

Hi there, my newest game, which I have just released, Quantum Bounce, is a combination of puzzle and arcade with an emphasis on aiming and timing.

Weekly Update 1: Added 10 new levels and fixed several bugs.As the title mentions, the game features NO ads and no IAPs and you can pay what you consider the game is worth or pay nothing at all. We all know how annoying and intrusive ads are and how so many new games push the "freemium" model. Instead of doing that, I wanted to try something new and release the game completely free with the possibility to donate whatever amount you think it's worth in order to support me in creating future games.

I have worked almost 2 months on developing the game to reach a polished state that you can see once you play it. From the beautiful music and sounds effects by Nigel Good to the simplistic and clean graphics, Quantum Bounce, creates an enjoyable experience for both casual gamers and the more seasoned ones.

OqrwXEq.png

I would love to hear your feedback on the following:
- How fun do you consider the game to be on a scale of 1 to 10.
- How is the performance? Does it run smooth on your device?
- What's your opinion on this "pay model".
- Any suggestions or critiques?

I will be watching this thread for the next 20 hours, so if you have any questions of any kind (development or anything else) please feel free to ask.

Thank you for trying it out and if you enjoyed it please rate it :)
 
Last edited:

erriperry

Senior Member
Dec 11, 2014
232
78
Galaxy Y Duos
Moto Z Play
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.

Sent from my GT-S5360 (Galaxy Y)
 

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Degineth

Senior Member
Feb 3, 2015
110
56
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.

Sent from my GT-S5360 (Galaxy Y)

The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.

Thanks for downloading the game, can't wait to hear your feedback :)
 

erriperry

Senior Member
Dec 11, 2014
232
78
Galaxy Y Duos
Moto Z Play
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.

Thanks for downloading the game, can't wait to hear your feedback :)

Saw that.

Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal ;)
Is it supposed to be like on the ss (the right side)?
1430079802382.jpg

A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.


Sent from my GT-S5360 (Galaxy Y)
 

Degineth

Senior Member
Feb 3, 2015
110
56
Saw that.

Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal ;)
Is it supposed to be like on the ss (the right side)?
View attachment 3283420

A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.


Sent from my GT-S5360 (Galaxy Y)

Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing :)
 

Arcannia

Member
Jul 25, 2014
13
1
Skopje
Quick first five minute review:

  • Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
  • Graphics and design great
  • You could add more customization for the user, like ball and map designs, etc.
  • Love the music!
  • Fair payment model, depending that you didn't made this game for money

Suggestion:
- Custom level designer?

Rate:
7/10
 
Last edited:

theBdrive

Member
Feb 20, 2015
13
2
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
 

Degineth

Senior Member
Feb 3, 2015
110
56
Quick first five minute review:

  • Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
  • Graphics and design great
  • You could add more customization for the user, like ball and map designs, etc.
  • Love the music!
  • Fair payment model, depending that you didn't made this game for money

Suggestion:
- Custom level designer?

Rate:
7/10

Hey, thanks a lot for the feedback.
- I intend to release more levels on a weekly basis.
- As for the payment model. I don't intend to make any money off it. Before developing the game I read some statistics and on Android less than 2% of people donate for a game the minimum ammount ($0.70). So, I knew from the start that I would not make any money off it but I was hoping that by offering the game for free and no ads I would get a userbase for my future games. So, if you like the game, share it which in turn will push me to create more games in the future :)
 

Degineth

Senior Member
Feb 3, 2015
110
56
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.

Thanks a lot for the feedback.

As for the payment model, as I've stated in my reply above, I knew from the beginning that the game won't generate any money. I did it mainly as an experiment and as a way to gather a userbase for my future games.

Again, thanks for playing and if you enjoyed it please rate it :)
 

Mettanine

Senior Member
Oct 19, 2011
51
29
Hi,

just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.

Glitches:
- the "right border bug", that has been mentioned before. :)
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times. :)

Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.

Overall, great effort. :good: :)
 

mrdoug

Senior Member
Jun 11, 2013
374
112
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.

Sent from my GT-S5360 (Galaxy Y)
Since it's staring right at me in the picture, I have to ask... Why both identity (google) and phone identity? Never understood seeing this in apps. Also, any call information involved in the phone identity & call information header?

Google new grouping of permissions is a disservice to all, I have to say. [emoji53]

Sent from my secret lair in a hidden mountainside.
 

leajian

Senior Member
Apr 17, 2011
418
389
Shin Sekai
github.com
Hi,

just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.

Glitches:
- the "right border bug", that has been mentioned before. :)
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times. :)

Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.

Overall, great effort. :good: :)

I have the same device and this review says what I want to say too. Also I attached a screenshot of the problem.
Hmmm this game looks similar to Okay?, but let's see how yours is going to look like, I'm interested. :)
 

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Degineth

Senior Member
Feb 3, 2015
110
56
Hi,

just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.

Glitches:
- the "right border bug", that has been mentioned before. :)
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times. :)

Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.

Overall, great effort. :good: :)

Hey, thanks a lot for your feedback, I really appreciate it.

The border bug will be removed on the next update (hopefully) along with the double button issue.
 

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  • 9

    Get it on Google Play
    QR Code if you're not reading this on your phone:
    El5zrcL.png

    Hi there, my newest game, which I have just released, Quantum Bounce, is a combination of puzzle and arcade with an emphasis on aiming and timing.

    Weekly Update 1: Added 10 new levels and fixed several bugs.As the title mentions, the game features NO ads and no IAPs and you can pay what you consider the game is worth or pay nothing at all. We all know how annoying and intrusive ads are and how so many new games push the "freemium" model. Instead of doing that, I wanted to try something new and release the game completely free with the possibility to donate whatever amount you think it's worth in order to support me in creating future games.

    I have worked almost 2 months on developing the game to reach a polished state that you can see once you play it. From the beautiful music and sounds effects by Nigel Good to the simplistic and clean graphics, Quantum Bounce, creates an enjoyable experience for both casual gamers and the more seasoned ones.

    OqrwXEq.png

    I would love to hear your feedback on the following:
    - How fun do you consider the game to be on a scale of 1 to 10.
    - How is the performance? Does it run smooth on your device?
    - What's your opinion on this "pay model".
    - Any suggestions or critiques?

    I will be watching this thread for the next 20 hours, so if you have any questions of any kind (development or anything else) please feel free to ask.

    Thank you for trying it out and if you enjoyed it please rate it :)
    1
    Any feedback you guys have is highly appreciated :)
    1
    The game play is very addictive and is very visually attractive. So far it's been great.

    I did notice that the mute option seems reversed? When it has a red slash through the notes the sounds play and without the slash it is muted.
    1
    Just updated the game with several of features and bug fixes.
    - Massive performance increase across all devices
    - Changed the art style
    - Improved several graphic details