Destiny's Iron Banner, Trials of Osiris Returning with Tweaks

Get ready, Guardians.

On October 13, Destiny's Iron Banner will return after an extended hiatus for The Taken King release. Trials of Osiris, the equally popular mode will also be returning on October 16th, but each will have some changes.

Some notable changes to the Iron Banner includes an automatically tempered buff that will increase as days pass, weapons and armor will now drop during the event, and Legendary Marks will now be required to purchase items instead of glimmer. Full notes are below.

Iron Banner Changes

  • The tempered buff is now automatically applied and continues to grow in effectiveness each day of the event.
  • The alt catch-up buff and Iron Medallion mechanics are unchanged.
  • Potential match completion rewards now include both weapons and armor, matching the same items available from Lord Saladin during each event.
  • Drop rates have been increased and are intended to be the primary source of rewards from Iron Banner. If you don't get what you're hoping for, you have the option to visit Lord Saladin instead.
  • Gear purchased from Lord Saladin now requires Legendary Marks instead of Glimmer.
  • New emblems have been added to his inventory.
  • All new bounties including 9 Daily bounties (3 per day) and 3 new Weekly bounties which reward Legendary Marks.
  • Recommended minimum Light for Iron Banner: 230.
  • Only Level 40 Guardians can lead a Fireteam.

Alternatively Trials of Osiris will return with some much needed tweaking. Now gear is going to drop as end-of-match rewards, buffs can only be purchased before you begin, and Trials bounties will be available which will allow you to obtain gear.

Trials of Osiris Changes

  • Trials gear will now drop exclusively as end-of-match rewards for winning teams. The more you win, the better those drops will be! There’s no need to return to Brother Vance, all rewards come directly to you.
  • Passage Coins still drop for the losing team. Trials is still about winning, but Coins can help make that easier.
  • Trials Passages now have a Details page containing your active buffs. You won’t be able to add buffs once you’ve started your Trial, so make sure you buy them first!
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse.
  • Players may continue to play in the Trials past 9 wins (but they won’t get any better gear).
  • Brother Vance now has Trials Bounties available each weekend to provide players with a way to get sweet Trials gear, even if they’re not reaching the Lighthouse.
  • Regular Crucible Bounties are also still valid in Trials.
  • We will attempt to match up teams with similar win counts. If you have 1 win, we will try to match you with another team with only 1 win. If you have 8 wins… yup.
  • If we can’t find a high-quality match, we will loosen the win requirements first (in other words, we will not prioritize “wins” over low-latency matches).
  • Overtime timer in Elimination will now show 0:00 instead of stopping at 0:01 when time expires.
  • Teammate and enemy Revives now have distinct audio cues.
  • Recommended minimum Light for Trials of Osiris: 290.
  • Only Guardians with at least 251 Light can lead a Fireteam.

In the update from Bungie they clarified that they'll also be "adjusting the damage curve to work with the new level systems" though it wasn't clear how a player with a light level 304 is going to stack up against someone with 310 light. We'll keep you posted once the mode launches on October 13th.

In This Article

Destiny

Bungie Software | Sept. 9, 2014
  • Platform
  • PS3
  • PS4
  • XboxOne
More Like This
Comments