260°

Project CARS versus Driveclub - Heavy Rain / Weather Effects Comparison

MotoGamesTV has shared a video comparison between the rain weather effects of Project CARS and Driveclub. This comparison compares both the cockpit and the ‘behind_the_car’ viewpoints, giving us a proper idea of the differences between them.

Read Full Story >>
dsogaming.com
DarkOcelet3399d ago (Edited 3399d ago )

This is not the first time i watch the comparison between those two and somehow Driveclub still amaze me. Its like CGI. Project cars looks like a PS3 game in front of it. The amount of details in DC is crazy. Until now no car game came close to it in terms of details. This game is hands down the most graphically insane game i seen this gen.

Cindy-rella3399d ago

Driveclub looks realistic while the other game just looks good for a car game. Project cars looks like its going to be good and it has good graphics but driveclub is just on another level of realism

amiga-man3399d ago (Edited 3399d ago )

Not really a contest Driveclub visually is on a whole different level, how they got Driveclub looking so good is beyond me

Evolution studios have some very talented programmers either that or some serious magicians.

3399d ago
nveenio3398d ago

Project Cars was the leader, but Driveclub just stomped it into the ground. I'm sure Project Cars will be the better simulator, but it just doesn't touch Driveclub in terms of graphical fidelity.

hollabox3399d ago

Hmm, I see what your saying, but even still, Drive Club makes Project Cars looks like medium to high setting while DC is on Ultra. Both look good, but DC has a bit on it overall with PC and FEH2 about equal considering the game type.

Forn3399d ago (Edited 3399d ago )

If you think that looks good by comparison to Driveclub visually then you must be blind or something.

LonDonE3399d ago

Yes drive club looks amazing, in fact i would say it is clearly the first proper next gen racer! but the fact is it is only 30fps!! hence why they can crank up details to insane levels, on top of that the physics system is very arcade like and so that too will mean less for the cpu to calculate!

While project cars is also native 1080p on PS4 like driveclub but the biggest difference being ITS 60FPS!
a 30fps game has double the time per frame to render! so obviously it will look better then a 60fps game, which might i add has an amazing physics system! the car handling is more like forza and gran turismo and so more has to be calculated per frame!

I think people also need to be reminded that project cars is being made by a small team without the clout and money of say, evolution backed by Sony and turn 10 backed by Microsoft!
I think the project cars devs should be commended for making a native 1080p 60fps racer which plays more like gran turismo and forza and so has a much better physics system!

Here is an article excerpt:

"Slightly Mad Studios has unveiled some new details about its upcoming racing game, Project CARS. According to the development team, the game’s physics are calculated 600 times per second. Moreover, the game packs 250 miles of digital tarmac, and the game’s volumetric throttle system is so advanced that checks ambient track temp & air pressure to determine how much torque is available.

Furthermore, Project CARS checks your finger movement over 250 times per second in order to keep up with its advanced physics engine. Needless to say that this is great news, although it remains to be seen whether the game will be able to top Assetto Corsa’s incredible physics.

Regarding the game’s 250 miles of digital tarmac, Slightly Mad Studios stated that it is the equivalent of driving from Times Square to The White House. In other words, there is a lot of tarmac in this racing game.

Last but not least, Slightly Mad Studios confirmed that there will be a dynamic weather system, and shared a new video showing the heavy rain effects that will be featured in it".

taken from:
http://www.dsogaming.com/ne...

So i think coming from a relatively small studio, project cars is looking amazing! i think the comparison video above shows project cars still looks and runs incredibly well all the while still maintaining 60fps at native 1080p.

I like driveclub, but for me as a racing sim fan i think project cars is going to be so much better!
Fan boys will probable vote me down like mad since i am not saying what they want to hear! who gives a damn! fact is project cars looks incredible and i think (FOR ME) is going to be much better then drivelcub since its more like forza and gt and much more deeper! and for a racing fan 60fps is the most important thing! thats not to say driveclub is bad, its just more of a casual gamers racer!

While project cars is for racing enthusiasts and fans like myself! i say again, the fact P.C looks this good and very comparable, with the real time dynamic weather and lighting all the while still having native 1080p at 60fps and having a proper physics system with more realistic car handling, tweaking etc and a more varied car selection and course selection should make it the go to racing game for racing fans! plain and simple!

As of 6 June 2014, there are over 67 drivable cars and over 52 race tracks (taken from wikepedia).
Thats decent for a company who crowd funded the game without a publisher, and built it themselves
without help from a big company like ms or Sony

Larry L3399d ago

I don't think you're gonna get a bunch of disagrees for what you said. But I would still argue against quite a few of your points.

I don't think being 30fps is what frees up power for DC to look so amazing. I think 30fps is more of a conscious decision on the part of devs for a particular feel for their game. I think they could have gone with 60fps and had pretty much the same visuals. PS4 has plenty of horsepower so to speak, to spare. I think the majority of the reason behind DC's amazing visuals is quite simply HARD WORK. Same reason Killzone looked so much better than anything else on consoles for the most part. The sheer amount of not only technology that gets thrown at 1st party Sony games, but even more so the dedication from the teams. The amount of man-hours that goes into Killzone and DriveClub assets is what sets them apart visually. Other devs could come up with the same results if they had the will to do it, and also weren't SOLELY motivated by profit margins. CoD for example is motivated solely by profit which is why the level design is so simplistic, a new one is thrown together to come out every year, they seemingly go through basically NO testing, and they are still building the game on the god-damned Quake3 engine. Nothing is invested into CoD to make each game great, it's pure profit and imo shows.

However there is an aspect to your argument about DC using less resources than PCars, so there's more to dedicate to visuals, I would say that it comes down to physics simulation. SMS is learning with PCars what it takes to run with Gran Turismo in terms of physics simulation. In fact they are surpassing what GT does in terms of physics on consoles by quite a margain. But imo they are the first dev to go for that level of quality aside from PD, and we can see what it takes right along with SMS. PCars has now been delayed for months longer than GT5 was. It takes ALOT of work to get this level of simulation working. Not to mention that this level of simulation takes TONS of RAM. I could type for 3 hours listing out the amount of physics variables being kept track of when you're talking about real simulation. (that's why imo PD are miracle workers for the amount of physics and visuals going on is GT6 with PS3's feeble amount of RAM, SMS had to give up on the PS360 versions of PCars). DriveClub, while it handles great, feels good to drive and all that......it's "arcade" racing at it's core. It can have a few basic handling models for each kind of car, be it FF, FR, MR, RR or whatever.....but it doesn't have to go for realism. An Audi R8 doesn't have to handle exactly like it does in real life in DC, while in GT or PCars, it does. And PCars physics is keeping track of things right down to tire heat affecting tire pressure, which in turn affects handling......it's crazy how "SIM" they are shooting for. So imo THAT is where PCars could be losing hardware resources compared to DriveClub.

Another thing I'd argue with you about is that I'm a real sim racing fan. Seldom do I enjoy arcade, though I will say when I do it's almost always Evo games. And I don't really think 60fps is all that important. 30fps just has a more cinematic look and feel while 60 is just more "smooth". But I don't think either really affect gameplay as long as they are steady. I've played the DC demo for hours at this point and since the framerate never drops it feels just as buttery smooth to me as GT. In fact I'd say (as an honest fan), that GT and Forza at 60fps often feel less smooth than DC due to the fact that their framerates often drop from 60 or the screen tears keeping up. I'd take a flawless 30 over a 60 with performance issues any day. And if both are perfect, I'm fine with either.

3399d ago Replies(2)
swize3399d ago

Now give me a game with Driveclub level visuals coupled with Gran Turismo physics , BAM ! perfection .

Gamer19823399d ago (Edited 3399d ago )

Project cars should have stayed as a PC only title, going multi platform has meant it's had to downgrade its visuals somewhat to fir the console technical requirements. Simply put an exclusive will always outshine a multiplatform game in terms of graphics. Also Project cars was in the making before PS4 and Xbox one even got announced and probably would have got released if it wasn't for the console ports. Lets not even get into the WiiU port..

I doubt it will sell well on either console especially compared to DC and Forza however PC users will buy this like toffee..

+ Show (3) more repliesLast reply 3398d ago
hollabox3399d ago

Project Cars looks like Drive Club on low detail settings. I use to be impressed with Project Cars, but too many delays has ruined this once splendid looking game as next gen titles clearly surpassed 2012 visuals.

DarkOcelet3399d ago

The last part of the video shows a generational leap in terms of visuals. DC lightning in the darkness looks so effin scary real. Total immersion.

WeAreLegion3399d ago (Edited 3399d ago )

Nobody is more excited than me for Project CARS, but don't do a graphics comparison with Driveclub. It's not fair. I'll be playing Project CARS at 5760x1080p, but even then...it won't beat Driveclub.

DarkOcelet3399d ago

Why? They are both closed races type of races and not open world like Forza Horizon 2. So i say its fair and it would be a letdown if the pc footage of Project cars comes close to the graphics of DC. Unless that was pc footage then that is a huge disappointment.

WeAreLegion3399d ago

Well, I'm playing the current public build of Project CARS and while it is gorgeous, it is no Driveclub. I can't imagine the retail release will be significantly better than this.

Project CARS sets a new standard for physics. I'll tell you that much. The attention they've put into making a realistic game is top notch.

Honestly, I don't like graphics comparisons, in general. I wish they would stop.

Gamer19823399d ago

@wearelegion never a truer saying said.. Sick of comparisons myself. Its okay to say it looks amazing even the best on the console but comparing to others directly is just silly and makes you look like a fool.

Speak_da_Truth3399d ago

Damn the night one with the r8 shows how much Pcars has to go to catch DC and I'll be getting Pcars too on my Ps4.

crazychris41243399d ago

only 69 more days till release

Show all comments (46)
190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

Read Full Story >>
eurogamer.net
darthv72106d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85106d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio106d ago (Edited 106d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack106d ago (Edited 106d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972106d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183105d ago (Edited 105d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim106d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno106d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183105d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 105d ago
Chocoburger106d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai106d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC106d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai533d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox533d ago

because it was always a project and it never got finished :D

ChubbyBlade531d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole531d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow532d ago (Edited 532d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow531d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad531d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist531d ago (Edited 531d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace531d ago (Edited 531d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad530d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim531d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

Show all comments (16)
90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter535d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.