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Shooting Through Space: First Impressions of Distant Star: Revenant Fleet - Blackman 'N Robin

Blackman 'N Robin: I’m going to make one thing clear: I’m a huge fan of FTL: Faster Than Light. Distant Star: Revenant Fleet (currently in alpha, recently greenlit to go up on Steam), the game I’ll be talking about today, draws plenty of elements from the aforementioned- but I’d not call it a rip-off of FTL. It’s not a clone- even though it has rather similar systems, a story that from my first impressions seems a bit like it could serve as a prequel to FTL, but it differentiates itself with some unique mechanics, a different style and aesthetic, and it’s more of an RTS than FTL which is more along the lines of an RPG.

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blackmannrobin.com
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Distant Star: Revenant Fleet On Steam Is A Grouped FTL, Now With Pause Button

NoobFeed writes: "Distant Star: Revenant Fleet might be the mixture of tactical play and procedurally generated content that will satisfy many a fan of its genres. Its roguelike concept that grants one shot to complete a set of random events has added some tweaks to the real-time strategy pitch."

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noobfeed.com
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Distant Star: Revenant Fleet - PC Preview | Chalgyr's Game Room

Chalgyr's Game Room writes:

I first caught wind of Distant Star: Revenant Fleet back in September when some teasing images were released along with a basic synopsis of what the development studio, Blazing Griffin, was trying to do with it. Given that it is a space-based game, I immediately wanted to get my hands on it, on account of my (un)healthy obsession with all things space and see if it could turn around my intense and well-founded dislike of all things rogue-like. My recent review of Dungeon of the Endless, a well-made game, explained that there was just too much going on and that the way that the game felt overall, simply turned me off of the genre. Lo-and-behold a small development studio is looking to change my opinion of the genre by placing a rogue-like in the one environment that I cannot get enough of: space.