After meeting a good-natured interdimensional time traveler named Renet, the Turtles become unstuck in time and go spinning into the past! No time period is safe in this epoch-spanning epic!
This is my first Teenage Mutant Ninja Turtles comic so I don’t know if Turtles in Time slots into some ongoing storyline but they jump straight into the time-travelling with no backstory whatsoever. First page - the Turtles are in dinosaur times! Why? There’s a woman called Renet who’s got a time-travel wand. Who’s she? Shut up, dude, that’s not important - the Turtles are fighting!
And that’s basically the whole book. The Turtles jump from prehistoric times to feudal Japan (referencing the third Turtles movie, which is also where the time-travel wand gets its design from, I think), to pirate-times, to dystopian future. It’s never clear why they’re time-travelling or why they had to go to these specific times, but maybe I’m missing the point of Turtles comics - maybe the readership simply don’t care and just want to see their heroes do ninja-stuff in different settings?
It seems that in the comics, Splinter is a human who mutated into a rat, rather than a rat who mutated into a larger rat who could talk and do martial arts. But then I didn’t really get all those references to “mom” and “dad” when the Turtles were in feudal Japan - just how old is Splinter?! Or Shredder for that matter - the dude pops up centuries apart and doesn’t seem to age! Unless Shredder and Splinter are titles rather than people? I have no clue.
Each issue is drawn by a separate artist, so sometimes the Turtles kinda look facially like girls, or monsters, and sometimes they look totally unmemorable. I didn’t love any of the art styles though and none really stood out as exceptional.
I can’t say Turtles in Time is a bad comic but it just wasn’t for me. The writing and characterisations are fine, the art is ok, and maybe if you’re a bigger fan of the characters you’ll get more out of it. But Turtles in Time didn’t make me want to seek out more Turtles comics anytime soon.
Renet, the time traveler from the 2014 annual, returns to hurdle the Turtles throughout time again. There's nothing more you need to know than that. She's really just a device to throw the Turtles into different settings. The Turtles fight Ultroms and dinosaurs, meet themselves in feudal Japan, become pirates, and find a dystopian future controlled by Shredder. It's all good clean fun with past TMNT artists returning to draw each issue.
'Teenage Mutant Ninja Turtles: Turtles In Time' collects 4 issues of the series. Each issue is a different time period, and a different team of writers and artists. I kind of liked it.
Issue one dumps us right in the middle of our turtles runing from Utrom riding dinosaurs (Utrom is the race of aliens that Krang is from). A character I wasn't familiar with named Renet shows up and seems to be responsible for the time displacement, but it seems like she's still having problems. The turtles find themselves in medieval Japan and seeing a chance to change their lives by altering an event from their past. Aboard a sailing ship full of privateers, they help a crew fight off pirates, including one wielding a strange, futuristic weapon. The final issue finds them in a strange future with other anthropomorphic creatures. This strange future may have been caused by one of the guys, so soul searching is required.
My review copy was only 88 pages and the page count is listed as 104, so I'm not sure what I'm missing. There is little extra narrative explaining how this happened or why it's happening, but I don't think that's a problem. The art varies wildly between issues, but I also don't think this is a problem. I thought it was a lot of fun.
I received a review copy of this graphic novel from Diamond Book Distributors, IDW Publishing and NetGalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.
A lot of the average reviews for this seem to be from people picking up this volume and expecting something self-contained. On the face of it the four interconnected "turtles travelling through time" stories do seem rather trite and uninspired - in some ways they do, anyway - but as another chapter in a longer saga, like every other piece in this lengthy saga, it fits in perfectly. A lesser comic would have been content to offer us up four comic adventures and be done with it, but instead we get the turtles jumping through time, encountering their past, facing their future and the emotional resonances of them doing so. For instance in issue 2 Leonardo, a good 8 issues from the City Fall saga, is still battling with the aftermath of his vengeful feelings towards Shredder, whilst in issue 4 we learn a lot more about Donatello and how his attitude may shape the future.
No, this one won't blow your mind with its stunning execution or narrative chutzpah, and we could possibly have done without it, but yet as a little side-series I felt it really did the job nicely. Nearly everything Turtles related that IDW are putting out seems to be doing just very nicely indeed.
When Renet throws the Turtles through time (it was an accident, honest!), they find themselves influencing their own histories without even meaning to. This whistlestop tour of the Turtles' past gives us a whole new perspective on why some events played out, and will set up new stories for the future as well!
This was good fun. I was a little sceptical, but once you get past the fact that the set-up is basically ignored and happens off-panel, the Turtles' little time jaunt has a lot of good moments to it. The four issues each take place in a different time period, and all but one ends with a revelation that the Turtles were involved in something that you'd never have expected before. It helps reframe the rest of the series, as well as linking the fates of the Turtles, Krang, and the Shredder together even tighter than they already were. That's a lot of work for four issues, but writer Paul Allor pulls it off easily.
Each issue also gets a different artist who has illustrated some IDW Turtles previously; Ross Campbell, Charles Paul Wilson III, Ben Bates, and Dan Duncan each take one issue each and they're all their usual selves except Bates, whose style has changed drastically since the last time I saw him and I genuinely love it now; I hope he sticks with this rather than reverting back to his Krang War style.
Time-tossed Turtles tell a tale of twisted trepidation, and manages to have a lot of fun with it while it does. Good stuff.
Pretty good micro-series. This book reads like a filler arc between the regular issues of the TMNT series. I was a bit confused about the Renet. You really didn't get any kind of back story to how she first met the Turtles. But all in all each of the chapter's where fantastic. I especially loved the artwork on chapter 3. This is a nice ninja turtle story for those who have not been following the current story arc.
Meh. Just as the title suggests, the Turtles time travel...they face dinosaurs, pirates, samurais, and a bleak future. The artwork changes each chapter but none of it was super impressive. It all felt rather goofy. The only good bit was Donnie's crisis at meeting his future self and what the implications mean. Otherwise, I think this will be an ok one to skip.
I'm a huge TMNT fan and love the shows and movies, but I have been wanting to read more of the TMNT comics for a while now, so when a bunch of them came on sale on kindle I picked some up, and this in particular had been on my wish list for a long time. It is a fun read, I always enjoy seeing the turtles time travel and I thought this was really well written. It can be read as a standalone, but it does mention some of the details from the main IDW comics series. I haven't read a lot of that yet so I didn't really know what a lot of those meant in the grand scheme of things, but since I'm pretty used to all kinds of those shifting details in various comics, cartoons and movies for certain franchises, but especially in the TMNT cartoons, it didn't really matter that much to me or affect my overall enjoyment of the book. The art is also really good, each issue is done by a different artist and this is one of the rare instances where I liked all of the different styles. That doesn't always happen for me when comics have multiple artists and that really can affect my enjoyment of a comic so that was a really good thing. Overall this is a really fun comic, enjoyable for TMNT fans and great if you're looking for a TMNT comic that doesn't require a huge commitment to read and enjoy, I recommend it and am looking forward to reading more of the comics in the future.
Just to be clear, nobody said the best version of teenage mutant ninja turtles getting flung across time is the arcade game...but that is what most people think of when they have the alliteratively appealing title of Turtles in Time. So having the Renaissance-artist-named terrapins going through 4 distinct eras because of their connection to the silly time-controlling lady with the goofy hat & scepter can only bring fond memories of that side-scrolling beat-em up.
The story is...pretty non-existent. Really an excuse to draw the boys in different art styles and having 'em clash with dinosaurs, aliens, ninja, pirates, and a grim future. Also some of the IDW continuity which I REALLY have to get acquainted with sneaks in so some people will understandably be lost (again, hampered by the fact the arcade game was based on the 80s toon continuity). Regardless, a good TIME for all turtle power fans!
I've always had mixed opinions about whether I like TMNT or not. As a kid, I used to love the TV show (yeah, judge me!) but of course, it wasn't anywhere as close to violent as the comics are.
Nevertheless, this story arc is a bit of a disappointment. Without any context, the turtles are in the age of dinosaurs (Jurassic?) and of course, fighting to save their shells. They keep jumping from place to place and era to era, without too much context.
Also, the artwork is done by different artists, so they look a wee bit different in each sub-story. Overall, I found the storyline jarring and the artwork average at best. Unless you're a hardcore fan, I see no reason to read this one.
Another off shot story from the series. While no real consequences it did do some great character building for Donatello in the last chapter. Seeing what the worst future could be like was crazy. In a sick way I want the future of the book to have the world get that crazy. Let’s see where it takes us. Nice of them to use the spectre from the 3rd TMNT movie though.
Also this Renet character. Could have sworn I never seen her before. I’m going crazy thinking I missed her somewhere.
This entire review has been hidden because of spoilers.
I read TMNT New Animated Adventures series and TMNT Amazing Adventures, then I wanted to read more about their stories and found this. I thought the art will be just like the first story but I was surprised to find otherwise. I think the second one was the ugliest but the story was very interesting.
This is a great book. Can't get enough of the TMNT. Love anything to do with time traveling and this is great. For me the best part is Ralph having a pet dino named Pepperoni. On to the TMNT book.
Alapvetően könnyedebb, időutazós hangvételű TMNT-történet, ami a végén kellemes moralizálásba fut ki. Minden Issue más rajzstílusban gyönyörködtet, és alapvetően pörgős, szép akciójelenetekkel szórakoztat.
This was a well written tint comic from the very enjoyable idw series but I think the context of that universe does help with understanding some of the plot points within the story.
I really enjoyed this little side quest of a story. The IDW series is doing a great job of giving the fans what they want while still holding a consistency to the characters and overall storyline.
The story was interesting and gave each of the primary and secondary characters chances to shine. The artwork was for the most part enjoyable, and I hope that--like the micro-series and 'Secret History of the Foot Clan' mini--this is a testing ground for potential artists of future story arcs. Campbell was an interesting choice for the first chapter--the cartooniness leant itself well to the visual gags, but I wasn't a fan of his overall design and style. Wilson was my least favorite of the bunch--good environments and details and Mohler's colors were perfect, but I really didn't like how he drew the turtles' faces. Bates was fun and really cool. He could tone it down on the brightness and use of white, but a really cool digital style. It was nice to see Duncan drawing the turtles again. I love his brush work and energy in the action sequences.
Unfortunately, the trade paperbacks of the series don't include the annual comics. So I missed the 2014 story that started this mini-series. But so long as you know that a future person named Renet was the cause of this, you should be good to go. I am curious to read that comic, though, and if she'll show up again.
We received this book via NetGalley to give an honest review.
K is at the age he loves the Ninja Turtles. Heck even his friends like them. So when I saw that we could review a TMNT book I jumped at the chance to start reading it to K. We jump in and the turtles have some how jumped into the time period of the dinosaurs. Okay we can roll with that, even though we both didn't understand how or why they got there. We got to read how the turtles kept traveling into different places and time and they didn't have a clue why. So it was fun for us both to see where would they end up next. But we never got an answer as to why they are jumping in time or for what purpose.
Now the reason I am giving this book a three star rating is because of different things. One, the font. It was very very difficult for me to read some of the words to where at times I was just guessing and hoped that was the word. I think maybe the font could be bigger. Second, why do they make some words in a bright blue. I literally could not read the words to K. I tried to get him to read it to see if he could make out the word and he had no clue. So we just kind of made it up.
I think that maybe this comic book would be better to read as a paperback rather than a digital copy.
What it's about: Just what it says on the tin. The Teenage Mutant Ninja Turtles are lost in time, making stops at four different periods while their time-traveling friend Renet keeps trying unsuccessfully to catch and communicate with them.
Thoughts: Eh. I wanted to love it, or at least like it, but my final vote was a solid eh and a 2.5-star rating. Maybe it's that it felt too much like the recent story of Batman doing the same thing. Maybe it's just that without reading the ongoing, I was missing something about the interactions here. But I found the story serviceable with occasional bouts of awesomeness, no more.
The art varied from issue to issue, and I found I liked the latter two but disliked the first two. First issue just felt way too young looking, and the second was... let's go with lumpy. Great for something else maybe, but it was jarring as a contrast form the first issue. The latter two were nice though, in lines and colors both.
I think of all of them, storywise I liked the final issue best. Not only did it have the payoff, it also had a genuinely introspective moment for one of the Turtles. But I was a bit disappointed with this overall.
Turtles in time.... man that name brings back memories. the incredible arcade game from my childhood, the subtitle everyone thought the third Ninja Turtles movie had, when it first came out.
This book does its best to capture moments from both of those moments in turtle history, as well as a story arc from the old Eastman and Laird comic, where the turtles bounce around through time. As they did in that original comic, the turtles are torn through time due to being hit by the beams from a magical scepter held by a beautiful blonde bombshell. Now that I think about it, TMNT III has a scepter as the vehicle for time travel as well.
This is a collection of four stories, told in four different eras of time, ranging in quality. The story that takes place in the days of the ancient Samurai, where the turtles meet their "mother" and "Father" in their human forms is the best. The weakest of the stories are between a trip to a Shredder controlled future, filled with mutants, and a Pirate story where Krang is using a pirate crew to help him set up a base on Burnow Island.
I enjoyed it, but I also enjoyed every other Turtle title that IDW has put out.
In this side-arc of the main series our Turtles are whooshed through a series of time periods, each comic entering a separate period. I've a bit of mixed opinion on this one as I felt it started good but then fell away.
I think the first story has more than a nod to the 'Half-Shell Heroes - Blast to the Past' TV special which quite cleverly led to a whole bunch of toys being released. My son loves this special episode. For older people like me I do recall the opportunity to play prehistoric mutants in the TMNT roleplaying game via one of the Sourcebooks so I do have a soft spot for it.
The second story takes the Turtles to feudal Japan and this story is by far the best. It has links with Shredder's past from the main story arc and also draws in elements from 'The Secret History of the Foot Clan' spin-off (which is great by the way!). I love the look and feel of this story, it's brilliant - I love the action sequences here also. It's great!
I was less interested in the third and fourth stories (one on board a pirate ship and one set in the future).
This isn't a great jumping on point but for those who are following the main story in the comics it's worth a look.
3.5/4 stars. Surprisingly, I found this Turtles mini-series to be much more enjoyable than the slightly above-average main series. The action and narrative moved at a brisk pace and all of the turtles had a balanced part to play unlike the delegation of some of the characters to Greek chorus status in the ongoing. Now, sadly, this mini-series isn't an adaptation of the awesome Super NES game of the same name nor is it particularly accessible to new readers (you either know the beats of the main story or you are left in the dust). However, if you have at least a passing interest in the current TMNT comic, Turtles In Time boils down many of the ongoing's best parts to create a satisfying four-issue read.
Turtle in Time is more or less, as advertised, an excuse to write a handful of Turtle stories in different time-periods/locations. Nothing here is narratively powerful, nor am I able to tell exactly where the story fits in with the comic proper, but it IS a fun and goofy diversion, if that's the sort of thing you're after. About half the art in the book is outstanding, with Campbell and Bates standing out among the four present artists. The writing is serviceable to the relatively narrow scope of the book, though as with the nature of these things, just about everything accomplished feels inconsequential.
If you NEED more Turtles, or just want to see them ride dinosaurs, pick this up. Otherwise, it's an easy skip.